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Sep 0001

Early

Backdrop Suplex


grapple 100%
Early

Backdrop Suplex


grapple 100%
41 65

Red Maverick smoothly transitions behind Mark Clark, locking in a textbook waistlock before methodically bridging backward with technical precision. The crowd jeers as Red Maverick demonstrates pure grappling mastery, driving Mark Clark's shoulders into the canvas with a perfectly executed suplex that showcases superior mat wrestling fundamentals.


Early

Crossbody


aerial 100%
Early

Crossbody


aerial 100%
65 41

Mark Clark scales the turnbuckles with calculated precision, measuring Red Maverick who's still recovering from the early onslaught. Launching through the air with picture-perfect form, Mark Clark crashes down across Red Maverick's chest with a devastating crossbody, driving all the air from their lungs as both heels hit the canvas hard to a chorus of boos from the disgusted crowd.


Early

Body Slam


power 100%
Early

Kicks


speed 100%
19 47

Red Maverick unleashes a lightning-quick flurry of stiff kicks to Mark Clark's legs and midsection, each strike snapping with rapid-fire precision as the crowd boos both competitors, with Mark Clark buckling backward against the ropes from the sudden assault.


Mid

Boston Crab


grapple 125%
Mid

Power Slam


power 125%
51 31

Mark Clark methodically wrenches back on Red Maverick's legs, applying a textbook Boston Crab with surgical precision while Red Maverick claws desperately at the mat. The technically superior heel cranks the hold deeper, refusing to release as the crowd boos both competitors, with Red Maverick's face contorting in agony.


Mid

Dropkick


aerial 125%
Mid

Boston Crab


grapple 125%
81 81

Red Maverick springs off the middle rope with calculated precision, twisting through the air before driving both boots squarely into Mark Clark's jaw, sending the rival crashing backward into the corner turnbuckles as the crowd jeers the impressive yet opportunistic aerial assault that leaves Mark Clark dazed and slumped against the ropes.


Mid

Corner Splash


speed 125%
Mid

Corner Splash


speed 125%
81 59

Mark Clark charges across the ring with explosive velocity, catching Red Maverick off-guard as they slam into them in the corner with a brutal splash. The impact crushes Red Maverick against the turnbuckles as the crowd boos the reckless abandon, Mark Clark quickly backing away with a sneer while Red Maverick slumps forward, gasping for air.


Late

DDT


grapple 150%
Late

Vertical Suplex


power 150%
62 38

Mark Clark methodically hooks Red Maverick's head, taking time to adjust the hold with calculated precision before dropping back with a picture-perfect DDT that spikes Red Maverick into the canvas, the crowd booing both competitors as Mark Clark rolls away, showing no remorse for the brutal impact.


Late

Top Rope Splash


aerial 150%
Late

Top Rope Splash


aerial 150%
98 62

Mark Clark scales the turnbuckles with malicious intent, measuring the battered Red Maverick sprawled below. With a snarl toward the booing crowd, Mark Clark leaps majestically through the air, crashing down with a picture-perfect splash that drives every ounce of air from Red Maverick's lungs, leaving both villains gasping as the arena erupts in disdain.

Mark Clark hoists the battered Red Maverick onto their shoulders, the crowd booing as they parade around the ring before viciously driving them down with Judgement, the impact echoing through the arena as Red Maverick crumples motionless on the mat.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.