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Jul 0003

Early

Kicks


speed 100%
Early

Punches


brawl 100%
76 85

High Wire Lee backs All Smiles into the corner and unleashes a flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, each brutal strike snapping All Smiles's head back before High Wire Lee smirks at the jeering audience.


Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Crossbody


aerial 100%
82 86

High Wire Lee springs off the ropes with surprising agility, launching into a picture-perfect crossbody that catches All Smiles completely off-guard, driving the fresh face down to the mat with a heavy thud as the crowd erupts in boos at the heel's opportunistic aerial assault.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

aerial -15%
Added by Shoulder Tackle
68 73

High Wire Lee catches All Smiles off-guard, charging forward and leaping to drive a vicious running knee strike into the jaw that echoes throughout the arena. The heel capitalizes on the early momentum, watching with smug satisfaction as the face crumbles to the mat while the crowd erupts in disapproval.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

Mid

Headbutt


brawl 125%
brawl -15%
Added by Bulldog
brawl +20%
Added by Running Knee
87 111

High Wire Lee rakes All Smiles's eyes to stagger the fan favorite, then viciously cracks a brutal headbutt square into All Smiles's forehead, sending them crumpling to the canvas as the crowd erupts in boos at the blatant street-fight tactics.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

103 99

All Smiles fakes a dive through the ropes then snaps back with lightning-quick precision, swinging both legs through and catching High Wire Lee flush across the jaw with the tiger feint kick! The crowd roars as High Wire Lee stumbles backward, clutching their face, while All Smiles lands gracefully and soaks in the cheers, having caught the villain completely off-guard with the deceptive strike.


Mid

Power Slam


power 125%
Mid

Dropkick


aerial 125%
114 108

All Smiles hoists the protesting High Wire Lee onto their shoulder with raw strength, pausing for a moment as the crowd roars its approval, then drives them down hard into the canvas with a thunderous power slam that shakes the ring, leaving the heel sprawled and gasping for air.


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

Late

Surfboard Stretch


aerial 80%
speed 35%
brawl 35%

Your opponent's next move loses 35% Power and Grapple.

114 110

All Smiles catches the charging High Wire Lee, hoisting them up with raw power before driving them brutally into the canvas with a thunderous spinebuster that shakes the ring. The crowd erupts as High Wire Lee arches in agony, clutching their back while All Smiles rises to their feet, feeding off the energy of the roaring fans.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +15%
Added by Tiger Feint Kick
Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

110 112

High Wire Lee scales the turnbuckle as the exhausted All Smiles lies vulnerable, launching into a breathtaking Shooting Star Press that defies gravity before crashing down with pinpoint precision, the arena erupting in boos as the heel's athletic prowess devastates the beloved hero.

High Wire Lee ascends to the top rope and leaps through the air, crashing down on All Smiles with the Tightrope Bomb. The arena erupts in boos as All Smiles lies motionless, the referee counting three while High Wire Lee smirks over their fallen opponent.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.