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Nov 0001

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

72 72

High Wire Lee catches All Smiles off-guard, charging forward and leaping to drive a vicious running knee strike into the jaw that echoes throughout the arena. The heel capitalizes on the early momentum, watching with smug satisfaction as the face crumbles to the mat while the crowd erupts in disapproval.


Early

Kicks


speed 100%
Early

Crossbody


aerial 100%
aerial -15%
Added by Shoulder Tackle
71 61

All Smiles unleashes a lightning-fast flurry of kicks, striking High Wire Lee's legs and midsection with rapid-fire precision before the heel can mount any defense, backing the villain into the corner as the crowd roars its approval.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

64 65

High Wire Lee launches into a picture-perfect hurricanrana, using All Smiles's momentum against them with breathtaking aerial prowess, spiking the crowd favorite headfirst into the canvas as boos rain down from the disgusted audience watching this display of underhanded athleticism.


Mid

Power Slam


power 125%
power -15%
Added by Hurricanrana
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl -15%
Added by Bulldog
brawl +24%
Added by Running Knee
88 89

High Wire Lee cuts off All Smiles's momentum with a vicious big boot, catching him square in the jaw as the crowd erupts in boos, the brutal strike sending All Smiles crashing to the canvas in a heap.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Dropkick


aerial 125%
92 90

All Smiles hoists the struggling High Wire Lee high overhead in a devastating gorilla press, holding the heel aloft with raw power as the crowd roars its approval. With High Wire Lee helplessly suspended above, All Smiles military presses once, twice, showcasing incredible strength before launching the villain crashing down to the canvas, where High Wire Lee writhes in pain from the thunderous impact.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

Mid

Headbutt


brawl 125%
82 90

High Wire Lee rakes All Smiles's eyes to stagger the fan favorite, then viciously cracks a brutal headbutt square into All Smiles's forehead, sending them crumpling to the canvas as the crowd erupts in boos at the blatant street-fight tactics.


Late

Powerbomb


power 130%

Your next move gains +60% Power.

Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

104 94

All Smiles digs deep into their reserves, hoisting the exhausted High Wire Lee onto their shoulders before driving them down with a thunderous powerbomb that shakes the entire ring! The impact leaves High Wire Lee sprawled out motionless as the crowd erupts in deafening cheers, sensing victory is near.


Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

Late

Lariat


brawl 150%
89 108

High Wire Lee viciously swings their arm like a steel bar across All Smiles's throat, the brutal lariat turning the exhausted hero inside-out as the crowd erupts in boos, All Smiles crashing hard to the mat clutching their neck while High Wire Lee sneers with malicious satisfaction.


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

Late

Top Rope Splash


aerial 150%
100 108

High Wire Lee scales the turnbuckles with malicious intent, taunting the crowd as the exhausted All Smiles lies helpless below. Launching into a picture-perfect splash, High Wire Lee crashes down with devastating aerial precision, driving every ounce of air from All Smiles's lungs as the referee counts and the arena erupts in furious boos.

High Wire Lee ascends to the top rope and leaps through the air, crashing down on All Smiles with the Tightrope Bomb. The arena erupts in boos as All Smiles lies motionless, the referee counting three while High Wire Lee smirks over their fallen opponent.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.