← Back to history

Jan 0004

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

68 79

High Wire Lee springs off the ropes with surprising agility, wrapping their legs around All Smiles's head and whipping them across the ring with a picture-perfect hurricanrana that draws boos from the crowd as the despised heel uses athletic prowess to ground the fan favorite early in this contest.


Early

Body Slam


power 100%
power -15%
Added by Hurricanrana
Early

Punches


brawl 100%
brawl -15%
Added by Bulldog
79 75

All Smiles hoists the protesting High Wire Lee high into the air with raw power, holding them aloft for a moment as the crowd roars its approval, before driving them hard into the canvas with a thunderous body slam that shakes the ring and leaves High Wire Lee arching their back in pain.


Early

Kicks


speed 100%
Early

Crossbody


aerial 100%
76 88

High Wire Lee launches off the ropes with a picture-perfect crossbody, catching All Smiles completely off-guard and driving him hard into the canvas. The crowd boos loudly as the cowardly heel takes advantage of All Smiles's early match focus, crashing down with full aerial impact and immediately hooking the leg for a cover attempt.


Mid

Power Slam


power 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

116 101

All Smiles catches the charging High Wire Lee with explosive force, hoisting the heel onto their shoulder before driving them spine-first into the canvas with a thunderous power slam that shakes the ring, drawing a roar of approval from the capacity crowd as High Wire Lee writhes in agony.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

107 101

All Smiles hoists High Wire Lee high overhead in a devastating gorilla press, the crowd roaring its approval as the face showcases raw power. All Smiles holds the struggling heel aloft for several seconds before slamming High Wire Lee thunderously to the mat, the impact reverberating throughout the arena as High Wire Lee writhes in pain.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed -35%
Added by Big Boot
Mid

Dropkick


aerial 125%
aerial -35%
Added by Gorilla Press
77 79

High Wire Lee springs off the second rope with surprising elevation, launching both boots into All Smiles's chest with a picture-perfect dropkick that sends the beloved competitor crashing hard into the corner turnbuckles, drawing loud boos as High Wire Lee smirks at the jeering crowd.


Late

Powerbomb


power 130%

Your next move gains +60% Power.

Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

121 110

All Smiles hoists the exhausted High Wire Lee onto their shoulders with their remaining strength, the crowd roaring in anticipation as they hold the heel aloft before driving them down with a thunderous powerbomb that shakes the entire ring, leaving High Wire Lee flattened on the canvas.


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

power +60%
Added by Powerbomb
Late

Top Rope Splash


aerial 150%
172 132

All Smiles catches the charging High Wire Lee, hoisting them high before driving them spine-first into the canvas with devastating force that shakes the ring. The crowd erupts as High Wire Lee writhes in agony, clutching their back while All Smiles rises to their feet, feeding off the thunderous ovation.

All Smiles hoists the despised High Wire Lee high overhead, the crowd roaring in approval as they deliver the devastating I LOVE YOU :), driving the villain spine-first into the canvas with thunderous force—High Wire Lee crumples motionless as the arena explodes in celebration.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.