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Oct 0002

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

77 81

BEN DOVER backs All Smiles into the corner with a flurry of vicious forearm strikes, each blow landing with brutal street-fight intensity as the crowd voices their disapproval. The heel unleashes a relentless barrage of rough, unforgiving shots that stagger the fan favorite, leaving All Smiles slumped against the turnbuckles.


Early

Kicks


speed 100%
speed -15%
Added by Forearm Strikes
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

65 68

BEN DOVER snatches All Smiles's arm and wrenches it into a textbook hammerlock, twisting the shoulder joint with technical precision while trash-talking the crowd. The arena erupts in boos as BEN DOVER methodically applies pressure, forcing All Smiles to grimace while the heel smirks with sadistic satisfaction.


Early

Body Slam


power 100%
Early

Backdrop Suplex


grapple 100%
86 76

All Smiles catches the opportunistic BEN DOVER attempting a cheap shot, hoisting the heel effortlessly into the air before driving them down with a thunderous body slam that shakes the ring. The crowd erupts as BEN DOVER arches their back in pain, the devastating impact leaving them gasping on the mat while All Smiles stands tall.


Mid

Power Slam


power 125%
Mid

Headbutt


brawl 125%
108 113

BEN DOVER rakes All Smiles's eyes to stagger the fan favorite, then viciously cracks a brutal headbutt square into All Smiles's forehead, sending them crumpling to the canvas as the crowd erupts in boos at the blatant street-fight tactics.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Boston Crab


grapple 125%
100 95

All Smiles fakes a dive through the ropes but catches himself, swinging back with blinding speed to deliver a tiger feint kick that snaps BEN DOVER's head backward, the crowd erupting as the heel staggers into the corner clutching his jaw.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

99 87

All Smiles hoists the struggling BEN DOVER high overhead in a devastating gorilla press, holding the heel aloft with raw power as the crowd roars its approval. With BEN DOVER helplessly suspended above, All Smiles military presses once, twice, showcasing incredible strength before launching the villain crashing down to the canvas, where BEN DOVER writhes in pain from the thunderous impact.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +15%
Added by Tiger Feint Kick
Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

110 113

BEN DOVER desperately loads up and throws a wild haymaker that connects flush with All Smiles's jaw, the exhausted face crumpling to the mat as the crowd erupts in boos at the blatant closed-fist strike that the referee somehow missed.


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

Late

DDT


grapple 150%
108 114

BEN DOVER hooks All Smiles's head with calculated precision, wrenching the hold tighter as the exhausted fan-favorite struggles to counter. With textbook technique, the heel drops straight down, drilling All Smiles's skull into the canvas with a perfectly executed DDT that draws venomous boos from the capacity crowd.

BEN DOVER wrenches back on the Lights Out, twisting All Smiles's body at an unnatural angle as the crowd roars in protest. All Smiles fights valiantly but finally taps out desperately, and BEN DOVER refuses to release the hold immediately, grinning wickedly as the referee frantically calls for the bell.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.