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Nov 0006

Early

Body Slam


power 100%
Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

99 93

All Smiles catches the opportunistic David the Merman attempting a cheap shot, hoisting the heel effortlessly into the air before driving them down with a thunderous body slam that shakes the ring. The crowd erupts as David the Merman arches their back in pain, the devastating impact leaving them gasping on the mat while All Smiles stands tall.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Punches


brawl 100%
brawl -7%
Added by Running Knee
68 87

David the Merman backs All Smiles into the corner and unleashes a vicious flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd boos mercilessly. The heel continues the illegal assault, driving punch after brutal punch into All Smiles's jaw before finally stepping back with a smug grin, leaving the fan-favorite reeling against the turnbuckles.


Early

Kicks


speed 100%
Early

Crossbody


aerial 100%
76 93

David the Merman springs off the ropes with a high-flying crossbody, but there's nothing athletic about the follow-through as they drive their knee into All Smiles's chest on impact, drawing loud boos from the crowd as the heel crashes down with malicious intent, leaving the beloved face gasping on the mat.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

Mid

Headbutt


brawl 125%
87 118

David the Merman rakes All Smiles's eyes to stop his momentum, then unleashes a vicious headbutt that echoes through the arena, splitting open All Smiles's forehead as the crowd erupts in boos at the blatant street-fight tactics that leave the fan favorite staggering backward.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

107 107

David the Merman fakes a dive through the ropes but catches himself, swinging back with blinding speed to deliver a tiger feint kick that snaps All Smiles's head backward, the crowd erupting as the heel staggers into the corner clutching his jaw.


Mid

Power Slam


power 125%
Mid

Dropkick


aerial 125%
124 116

All Smiles catches the charging David the Merman with explosive force, hoisting the heel onto their shoulder before driving them spine-first into the canvas with a thunderous power slam that shakes the ring, drawing a roar of approval from the capacity crowd as David the Merman writhes in agony.


Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +15%
Added by Tiger Feint Kick
Late

Top Rope Splash


aerial 150%
106 140

David the Merman scales the turnbuckles with deliberate arrogance, taunting the crowd as All Smiles lies vulnerable below. The heel launches into a picture-perfect splash from the top rope, crashing down with devastating aerial precision across the prone champion's chest, driving every ounce of air from their lungs as the arena erupts in furious boos.


Late

Powerbomb


power 130%

Your next move gains +60% Power.

Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

129 116

All Smiles hoists the exhausted David the Merman onto their shoulders with their remaining strength, the crowd roaring in anticipation as they hold the heel aloft before driving them down with a thunderous powerbomb that shakes the entire ring, leaving David the Merman flattened on the canvas.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +15%
Added by Tiger Feint Kick
Late

Lariat


brawl 150%
110 141

David the Merman viciously swings a brutal lariat that nearly decapitates All Smiles, the sickening impact echoing throughout the arena as the exhausted fan favorite crumples to the canvas. The heel sneers at the booing crowd while standing over the fallen wrestler, celebrating the devastating clothesline with malicious satisfaction.

David the Merman scales to the top rope as the battered All Smiles struggles to stand, and with a vicious sneer launches into Fish Out of Water, crashing down with devastating precision that leaves All Smiles motionless on the canvas as the crowd erupts in furious boos at the heartless finish.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.