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Nov 0002

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Backdrop Suplex


grapple 100%
75 32

General Custer clamps on a sleeper hold from behind, wrenching Matthew Allen's neck as the crowd boos both competitors, then explosively lifts and drives Matthew Allen backward into the mat with a brutal slam that echoes through the arena, leaving Matthew Allen dazed on the canvas.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Body Slam


power 100%
59 40

General Custer wrenches Matthew Allen's arm behind their back with clinical precision, torquing the hammerlock while shoving their opponent's face into the turnbuckle. The technical submission draws jeers from the crowd as both heels jockey for control, with General Custer maintaining the torturous hold and driving their knee into Matthew Allen's spine for added pressure.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Crossbody


aerial 100%
aerial -15%
Added by Hammerlock
60 48

General Custer catches Matthew Allen off-guard with a technically precise snap suplex, hooking the head and snapping backwards with sudden quickness. The crowd boos as Matthew Allen crashes hard onto the mat, while General Custer rolls through smoothly and smirks at the hostile reaction, clearly satisfied with the executed takedown.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Power Slam


power 125%
82 50

General Custer catches Matthew Allen in a tight bear hug, then explosively falls backward while launching their opponent overhead with raw power. Matthew Allen crashes hard into the canvas several feet away, the impact echoing through the arena as the crowd boos both competitors, neither villain earning sympathy as General Custer sits up with a smirk.


Mid

Boston Crab


grapple 125%
Mid

Boston Crab


grapple 125%
81 40

General Custer expertly flips Matthew Allen onto his stomach and steps through, securing a textbook Boston Crab with technical precision. The crowd boos as General Custer sits deep into the hold, wrenching back on Matthew Allen's spine with methodical cruelty while Matthew Allen claws desperately at the mat, trapped in the center of the ring.

General Custer catches Matthew Allen off-guard and delivers a devastating Terminus, the impact echoing throughout the arena as Matthew Allen crumples to the canvas, completely unconscious. The crowd boos both competitors as the referee counts the pin, General Custer smirking with ruthless satisfaction.

Winner Loser
5 0

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.