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Jul 0003

Early

Backdrop Suplex


grapple 100%
Early

Backdrop Suplex


grapple 100%
65 33

Savage Jolt secures a tight waistlock and executes a textbook backdrop suplex with technical precision, lifting Pinky Snide smoothly overhead before arching back to plant the heel square on the canvas. The crowd roars in approval as Savage Jolt maintains perfect form throughout the maneuver, demonstrating superior mat wrestling ability early in this contest.


Early

Kicks


speed 100%
Early

Body Slam


power 100%
47 51

Pinky Snide hooks Savage Jolt in a tight grip, using their fresh power advantage to hoist the fan favorite high overhead before driving them brutally into the canvas with a thunderous body slam that echoes throughout the arena, drawing boos from the disgusted crowd as Savage Jolt writhes in pain.


Early

Body Slam


power 100%
Early

Kicks


speed 100%
44 49

Pinky Snide unleashes a lightning-quick flurry of stiff kicks to Savage Jolt's legs and midsection, each strike landing with sharp precision before the fan-favorite can mount a defense, forcing Savage Jolt to stumble backward as the crowd voices their displeasure with the heel's aggressive tactics.


Mid

Boston Crab


grapple 125%
Mid

Headbutt


brawl 125%
81 81

Pinky Snide expertly flips Savage Jolt onto their stomach, stepping through and sitting back deep into a textbook Boston Crab as the crowd roars its approval. Savage Jolt writhes in agony, clawing desperately at the canvas while Pinky Snide maintains perfect technical form, wrenching back with precision to maximize the pressure on the lower back and legs.


Mid

Corner Splash


speed 125%
Mid

Corner Splash


speed 125%
59 61

Pinky Snide whips Savage Jolt hard into the turnbuckles, then explodes across the ring with surprising quickness, crushing the fan favorite with a devastating corner splash that draws venomous boos from the capacity crowd as Savage Jolt crumples to the canvas.


Mid

Headbutt


brawl 125%
Mid

Boston Crab


grapple 125%
59 41

Savage Jolt has had enough of Pinky Snide's dirty tactics and fires back with a vicious headbutt that sends the villain staggering backward into the ropes, drawing a roar of approval from the crowd as Pinky Snide clutches their forehead in pain.


Late

Lariat


brawl 150%
Late

Super Kick


speed 150%
71 74

Pinky Snide catches Savage Jolt stumbling forward exhausted and suddenly springs up with lightning-quick precision, their boot smashing clean into Savage Jolt's jaw with a devastating Super Kick that echoes through the arena, sending the fan favorite crashing to the mat as the crowd erupts in furious boos at the opportunistic strike.


Late

Super Kick


speed 150%
Late

Lariat


brawl 150%
71 98

Pinky Snide viciously swings a brutal lariat that nearly decapitates Savage Jolt, the sickening impact echoing throughout the arena as the exhausted fan favorite crumples to the canvas. The heel sneers at the booing crowd while standing over the fallen wrestler, celebrating the devastating clothesline with malicious satisfaction.

Pinky Snide catches Savage Jolt off guard with a vicious Nut Blaster, the devastating strike connecting flush with Savage Jolt's jaw and sending them crashing to the canvas in a heap. The crowd erupts in boos as the referee counts three, cementing Pinky Snide's brutal victory.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.