← Back to history

Nov 0003

Early

Kicks


speed 100%
Early

Punches


brawl 100%
47 39

Savage Jolt unleashes a lightning-fast flurry of kicks, striking George Costanza's legs and midsection with rapid-fire precision before the heel can mount any defense, backing the villain into the corner as the crowd roars its approval.


Early

Backdrop Suplex


grapple 100%
Early

Crossbody


aerial 100%
65 65

George Costanza locks in a textbook waistlock, displaying technical precision as Savage Jolt struggles to escape. With perfect form, George Costanza bridges back and launches the heel overhead with a crisp backdrop suplex, spiking Savage Jolt's shoulders into the canvas. The crowd roars its approval as George Costanza maintains control early in this contest.


Early

Body Slam


power 100%
Early

Backdrop Suplex


grapple 100%
44 44

George Costanza hoists the protesting Savage Jolt high into the air with raw power, holding them aloft for a moment as the crowd roars its approval, before driving them hard into the canvas with a thunderous body slam that shakes the ring and leaves Savage Jolt arching their back in pain.


Mid

Corner Splash


speed 125%
Mid

Dropkick


aerial 125%
59 81

George Costanza springs off the middle rope with surprising agility, launching both boots squarely into Savage Jolt's chest with a picture-perfect dropkick that sends the crowd favorite crashing hard to the canvas, while the heel smirks arrogantly at the booing audience, clearly pleased with the aerial assault.


Mid

Power Slam


power 125%
Mid

Power Slam


power 125%
55 46

Savage Jolt catches the charging George Costanza with explosive force, hoisting the heel onto their shoulder before driving them spine-first into the canvas with a thunderous power slam that shakes the ring, drawing a roar of approval from the capacity crowd as George Costanza writhes in agony.


Mid

Headbutt


brawl 125%
Mid

Headbutt


brawl 125%
59 49

Savage Jolt has had enough of George Costanza's dirty tactics and fires back with a thunderous headbutt that echoes through the arena! The crowd roars its approval as George Costanza staggers backward, dazed and momentarily stunned by the raw, street-fight justice delivered by the fed-up hero.


Late

DDT


grapple 150%
Late

Lariat


brawl 150%
98 59

Savage Jolt catches the exhausted George Costanza in a front facelock, expertly positioning for the classic DDT. With technical precision honed through years of training, Savage Jolt drops straight down, spiking George Costanza's skull into the canvas with devastating impact. The arena erupts as George Costanza crumples to the mat, and Savage Jolt immediately covers for what could be the finish.


Late

Vertical Suplex


power 150%
Late

Top Rope Splash


aerial 150%
66 98

George Costanza scales the turnbuckles while Savage Jolt lies vulnerable, then launches into a picture-perfect splash from the top rope, crashing down with devastating precision as the crowd erupts in boos. The high-risk maneuver connects flush, driving every bit of air from Savage Jolt's lungs as George Costanza hooks the leg for what could be the finish.


Late

Lariat


brawl 150%
Late

Vertical Suplex


power 150%
71 56

Savage Jolt charges across the ring with righteous fury, swinging a brutal lariat that connects flush with George Costanza's jaw, sending the despised heel spinning inside-out before crashing hard to the canvas. The exhausted crowd erupts in thunderous cheers as George Costanza writhes in agony, clutching their throat.

Savage Jolt hoists the despised George Costanza high overhead, the crowd roaring in approval as they deliver the devastating Bitter End, driving the villain spine-first into the canvas with thunderous force—George Costanza crumples motionless as the arena explodes in celebration.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.