← Back to history

Jan 0005

Early

Kicks


speed 100%
Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

47 65

Speedball Tim M charges across the ring with explosive momentum, leaping high into the air before driving their knee squarely into Savage Jolt's jaw with a resounding crack that echoes through the arena, sending them crashing to the mat as the crowd erupts in appreciation for the athletic display.


Early

Backdrop Suplex


grapple 100%
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

65 62

Savage Jolt hooks Speedball Tim M's arm and expertly bridges backward, executing a textbook backdrop suplex with precise technical form that demonstrates pure wrestling fundamentals, drawing appreciative applause from the crowd as both competitors show mutual respect in this early exchange of grappling excellence.


Early

Punches


brawl 100%
Early

Crossbody


aerial 100%
aerial +15%
Added by Sunset Flip
47 75

Speedball Tim M springs off the ropes with incredible height, soaring through the air before crashing down across Savage Jolt's chest with a picture-perfect crossbody that sends both competitors tumbling to the mat. The crowd roars their approval as Speedball Tim M hooks the leg, showcasing their high-flying prowess early in this contest.


Mid

Corner Splash


speed 125%
Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

brawl -6%
Added by Running Knee
59 75

Speedball Tim M suddenly pivots and whips around with a vicious spinning backfist that cracks across Savage Jolt's jaw, the sharp strike echoing through the arena as the crowd gasps at the sudden escalation between these two competitors, and Savage Jolt staggers backward, clearly stunned by the unexpected aggression.


Mid

Boston Crab


grapple 125%
Mid

Dropkick


aerial 125%
81 81

Speedball Tim M expertly hooks Savage Jolt's legs and flips him onto his stomach, stepping through with technical precision to apply the Boston Crab. The crowd applauds the textbook execution as Speedball Tim M sits back deep, arching Savage Jolt's spine while maintaining perfect grappling fundamentals in the center of the ring.


Mid

Headbutt


brawl 125%
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

59 75

Speedball Tim M plants their foot and unleashes a thunderous big boot that catches Savage Jolt square in the jaw, the brawling strike echoing throughout the arena as Savage Jolt crashes to the mat. The capacity crowd roars in appreciation for the hard-hitting offense between two fan favorites, both warriors showing respect while refusing to back down.


Late

Vertical Suplex


power 150%
Late

Lariat


brawl 150%
66 98

Speedball Tim M charges across the ring with desperate intensity, swinging their arm with raw, unbridled force that catches Savage Jolt flush across the chest, turning them inside out with a thunderous lariat that echoes throughout the arena as the capacity crowd erupts in appreciation for the hard-hitting, no-nonsense strike that leaves Savage Jolt flat on their back.

Speedball Tim M ascends to the top rope as the crowd roars, launching into a breathtaking Hot Shot that connects flush with Savage Jolt. Both competitors crash to the mat in a spectacular collision, and Speedball Tim M hooks the leg for the three-count as the arena erupts in appreciation for both warriors' incredible effort.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.