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Apr 0002

Early

Punches


brawl 100%
Early

Kicks


speed 100%
34 65

Mark Clark unleashes a lightning-quick flurry of rapid-fire kicks to Savage Jolt's legs and midsection, the sharp strikes echoing through the arena as the crowd boos the cheap tactics. Savage Jolt staggers backward, unable to counter the blistering speed, clutching his ribs as Mark Clark smirks arrogantly.


Early

Kicks


speed 100%
Early

Body Slam


power 100%
29 19

Savage Jolt unleashes a lightning-quick flurry of rapid-fire kicks to Mark Clark's legs and midsection, the speed forcing the heel to backpedal defensively as the crowd roars its approval, each strike landing clean before Mark Clark can mount any counter.


Early

Backdrop Suplex


grapple 100%
Early

Crossbody


aerial 100%
65 65

Mark Clark secures a tight waistlock and executes a textbook backdrop suplex with technical precision, lifting Savage Jolt smoothly overhead before arching back to plant the heel square on the canvas. The crowd roars in approval as Mark Clark maintains perfect form throughout the maneuver, demonstrating superior mat wrestling ability early in this contest.


Mid

Corner Splash


speed 125%
Mid

Dropkick


aerial 125%
36 81

Mark Clark springs off the middle rope with surprising agility, launching both boots squarely into Savage Jolt's chest with a picture-perfect dropkick that sends the crowd favorite crashing hard to the canvas, while the heel smirks arrogantly at the booing audience, clearly pleased with the aerial assault.


Mid

Boston Crab


grapple 125%
Mid

Power Slam


power 125%
81 24

Savage Jolt expertly flips Mark Clark onto their stomach, stepping through and wrenching back on the legs with textbook precision, applying the Boston Crab with technical mastery. The crowd roars its approval as Mark Clark writhes in agony, desperately clawing toward the ropes while Savage Jolt sits deep, maintaining perfect leverage on the submission hold.


Mid

Power Slam


power 125%
Mid

Boston Crab


grapple 125%
55 51

Savage Jolt catches the charging Mark Clark mid-ring, hoisting the heel high overhead before driving them down with a thunderous power slam that shakes the entire canvas, drawing a massive roar from the crowd as Mark Clark writhes in pain from the devastating impact.


Late

DDT


grapple 150%
Late

Super Kick


speed 150%
98 98

Mark Clark clutches Savage Jolt's head with technical precision, trapping the exhausted heel in a textbook front facelock before driving straight down, spiking Savage Jolt's skull into the canvas with a perfectly executed DDT as the crowd roars its approval for the heroic maneuver.


Late

Super Kick


speed 150%
Late

DDT


grapple 150%
44 62

Mark Clark hooks Savage Jolt's head with calculated precision, wrenching the hold tighter as the exhausted fan-favorite struggles to counter. With textbook technique, the heel drops straight down, drilling Savage Jolt's skull into the canvas with a perfectly executed DDT that draws venomous boos from the capacity crowd.


Late

Vertical Suplex


power 150%
Late

Vertical Suplex


power 150%
66 29

Savage Jolt summons their last reserves of strength, hoisting the exhausted Mark Clark high into the air with a thunderous Vertical Suplex, holding them vertical for what feels like an eternity before driving them brutally into the canvas—the crowd roaring in approval as the devastating impact leaves Mark Clark writhing in agony.

Savage Jolt hoists the despised Mark Clark high overhead, the crowd roaring in approval as they deliver the devastating Bitter End, driving the villain spine-first into the canvas with thunderous force—Mark Clark crumples motionless as the arena explodes in celebration.

Winner Loser
4 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.