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Sep 0002

Early

Kicks


speed 100%
Early

Punches


brawl 100%
47 65

Joshua Nelson backs Savage Jolt into the corner and unleashes a flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, each brutal strike snapping Savage Jolt's head back before Joshua Nelson smirks at the jeering audience.


Early

Backdrop Suplex


grapple 100%
Early

Backdrop Suplex


grapple 100%
65 33

Savage Jolt secures a tight waistlock and executes a textbook backdrop suplex with technical precision, lifting Joshua Nelson smoothly overhead before arching back to plant the heel square on the canvas. The crowd roars in approval as Savage Jolt maintains perfect form throughout the maneuver, demonstrating superior mat wrestling ability early in this contest.


Early

Punches


brawl 100%
Early

Crossbody


aerial 100%
47 43

Savage Jolt unloads with a flurry of straight right hands, backing Joshua Nelson into the corner as the crowd roars its approval. The heel desperately tries to cover up, but each punch finds its mark, snapping their head back. Savage Jolt feeds off the energy, landing one final shot that leaves Joshua Nelson slumped against the turnbuckles.


Mid

Headbutt


brawl 125%
Mid

Headbutt


brawl 125%
59 81

Joshua Nelson rakes Savage Jolt's eyes to stagger the fan favorite, then viciously cracks a brutal headbutt square into Savage Jolt's forehead, sending them crumpling to the canvas as the crowd erupts in boos at the blatant street-fight tactics.


Mid

Boston Crab


grapple 125%
Mid

Power Slam


power 125%
81 65

Savage Jolt expertly flips Joshua Nelson onto their stomach, stepping through and wrenching back on the legs with textbook precision, applying the Boston Crab with technical mastery. The crowd roars its approval as Joshua Nelson writhes in agony, desperately clawing toward the ropes while Savage Jolt sits deep, maintaining perfect leverage on the submission hold.


Mid

Power Slam


power 125%
Mid

Dropkick


aerial 125%
55 54

Savage Jolt hoists the protesting Joshua Nelson onto their shoulder with raw strength, pausing for a moment as the crowd roars its approval, then drives them down hard into the canvas with a thunderous power slam that shakes the ring, leaving the heel sprawled and gasping for air.


Late

Lariat


brawl 150%
Late

DDT


grapple 150%
71 50

Savage Jolt grits through exhaustion and unleashes a brutal lariat that nearly decapitates Joshua Nelson, the thunderous clothesline sending the heel spinning inside-out before crashing hard to the mat. The crowd erupts as Savage Jolt stands over the fallen villain, fist still clenched from the devastating strike.

Savage Jolt hoists the despised Joshua Nelson high overhead, the crowd roaring in approval as they deliver the devastating Bitter End, driving the villain spine-first into the canvas with thunderous force—Joshua Nelson crumples motionless as the arena explodes in celebration.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.