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Jun 0004

Early

Kicks


speed 100%
Early

Body Slam


power 100%
47 65

Ye Olden Pigu hooks Savage Jolt in a tight grip, using their fresh power advantage to hoist the fan favorite high overhead before driving them brutally into the canvas with a thunderous body slam that echoes throughout the arena, drawing boos from the disgusted crowd as Savage Jolt writhes in pain.


Early

Body Slam


power 100%
Early

Backdrop Suplex


grapple 100%
44 65

Ye Olden Pigu clinches Savage Jolt from behind with technical precision, expertly hooking both arms under for perfect leverage before snapping backwards with textbook form, driving Savage Jolt overhead and planting shoulders-first into the canvas with a crisp backdrop suplex that draws immediate boos from the crowd as the heel grins wickedly at the early statement.


Early

Backdrop Suplex


grapple 100%
Early

Punches


brawl 100%
65 52

Savage Jolt locks in a tight waistlock, demonstrating technical precision as they arch back and launch Ye Olden Pigu overhead with a textbook backdrop suplex. The heel crashes hard onto the mat, and the crowd roars its approval as Savage Jolt maintains control with flawless grappling fundamentals.


Mid

Boston Crab


grapple 125%
Mid

Power Slam


power 125%
81 81

Ye Olden Pigu expertly flips Savage Jolt onto their stomach, stepping through and wrenching back on the legs with textbook precision, applying the Boston Crab with technical mastery. The crowd roars its approval as Savage Jolt writhes in agony, desperately clawing toward the ropes while Ye Olden Pigu sits deep, maintaining perfect leverage on the submission hold.


Mid

Corner Splash


speed 125%
Mid

Corner Splash


speed 125%
59 16

Savage Jolt whips Ye Olden Pigu into the corner and explodes across the ring with lightning speed, crushing the cornered heel with a devastating splash that draws a roar from the crowd as Ye Olden Pigu crumples to the mat, gasping for air.


Mid

Headbutt


brawl 125%
Mid

Headbutt


brawl 125%
59 65

Ye Olden Pigu takes a cheap shot, stepping in close and cracking Savage Jolt right between the eyes with a brutal headbutt that echoes through the arena. The crowd erupts in boos as Savage Jolt staggers backward, momentarily dazed and clutching his forehead while Ye Olden Pigu smirks at the damage done.


Late

DDT


grapple 150%
Late

Vertical Suplex


power 150%
98 98

Ye Olden Pigu catches the exhausted Savage Jolt in a front facelock, expertly positioning for the classic DDT. With technical precision honed through years of training, Ye Olden Pigu drops straight down, spiking Savage Jolt's skull into the canvas with devastating impact. The arena erupts as Savage Jolt crumples to the mat, and Ye Olden Pigu immediately covers for what could be the finish.


Late

Super Kick


speed 150%
Late

Super Kick


speed 150%
71 20

Savage Jolt tunes up the band in the corner, stomping the mat rhythmically as the crowd roars in anticipation, and when Ye Olden Pigu staggers to their feet, Savage Jolt explodes forward with lightning speed, connecting flush with a devastating Super Kick that echoes throughout the arena, sending Ye Olden Pigu crashing to the canvas as the fans erupt in celebration.


Late

Vertical Suplex


power 150%
Late

Lariat


brawl 150%
66 78

Ye Olden Pigu viciously swings a brutal lariat that catches Savage Jolt flush across the throat, the sickening impact echoing throughout the arena as the exhausted hero crumples to the mat. The boos rain down as Ye Olden Pigu stands over the fallen fan-favorite, soaking in the crowd's hatred while Savage Jolt clutches at their neck in agony.

Ye Olden Pigu catches Savage Jolt staggering and unloads with the Right in the Pigu, a vicious strike that drops Savage Jolt like a stone. The arena erupts in boos as the referee counts three, Ye Olden Pigu standing over the fallen hero with a sneer.

Loser Winner
3 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.