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May 0002

Early

Backdrop Suplex


grapple 100%
Early

Crossbody


aerial 100%
65 23

Savage Jolt secures a tight waistlock and executes a textbook backdrop suplex with technical precision, lifting Disco Doug smoothly overhead before arching back to plant the heel square on the canvas. The crowd roars in approval as Savage Jolt maintains perfect form throughout the maneuver, demonstrating superior mat wrestling ability early in this contest.


Early

Kicks


speed 100%
Early

Kicks


speed 100%
29 70

Disco Doug unleashes a lightning-quick flurry of stiff kicks to Savage Jolt's legs and midsection, each strike landing with sharp precision before the fan-favorite can mount a defense, forcing Savage Jolt to stumble backward as the crowd voices their displeasure with the heel's aggressive tactics.


Early

Body Slam


power 100%
Early

Punches


brawl 100%
44 65

Disco Doug backs Savage Jolt into the corner and unleashes a flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, each brutal strike snapping Savage Jolt's head back before Disco Doug smirks at the jeering audience.


Mid

Boston Crab


grapple 125%
Mid

Headbutt


brawl 125%
81 81

Disco Doug takes a cheap shot, stepping in close and cracking Savage Jolt right between the eyes with a brutal headbutt that echoes through the arena. The crowd erupts in boos as Savage Jolt staggers backward, momentarily dazed and clutching his forehead while Disco Doug smirks at the damage done.


Mid

Headbutt


brawl 125%
Mid

Boston Crab


grapple 125%
43 35

Savage Jolt has had enough of Disco Doug's dirty tactics and fires back with a vicious headbutt that sends the villain staggering backward into the ropes, drawing a roar of approval from the crowd as Disco Doug clutches their forehead in pain.


Mid

Power Slam


power 125%
Mid

Dropkick


aerial 125%
55 29

Savage Jolt hoists the protesting Disco Doug onto their shoulder with raw strength, pausing for a moment as the crowd roars its approval, then drives them down hard into the canvas with a thunderous power slam that shakes the ring, leaving the heel sprawled and gasping for air.


Late

Lariat


brawl 150%
Late

Super Kick


speed 150%
51 105

Disco Doug feigns a leg injury to lure in the sympathetic Savage Jolt, then explodes with lightning-quick precision, his boot smashing into Savage Jolt's jaw with a devastating Super Kick that echoes throughout the arena as the crowd erupts in boos at the despicable tactic.


Late

DDT


grapple 150%
Late

Lariat


brawl 150%
98 98

Disco Doug viciously swings a brutal lariat that nearly decapitates Savage Jolt, the sickening impact echoing throughout the arena as the exhausted fan favorite crumples to the canvas. The heel sneers at the booing crowd while standing over the fallen wrestler, celebrating the devastating clothesline with malicious satisfaction.


Late

Vertical Suplex


power 150%
Late

DDT


grapple 150%
66 42

Savage Jolt digs deep into their reserves, hoisting the exhausted Disco Doug high into the air with a thunderous vertical suplex, holding them suspended for several seconds as the crowd roars its approval before driving them down with devastating force, the ring shaking from the impact as Disco Doug crumples in agony.

Savage Jolt hoists the defiant Disco Doug onto their shoulders, the arena erupting as they charge forward and drive them into the canvas with thunderous force—the Bitter End connects perfectly! The impact echoes through the building as Disco Doug lies motionless, and the referee counts three to a deafening roar of approval.

Winner Loser
4 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.