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Jun 0003

Early

Body Slam


power 100%
Early

Crossbody


aerial 100%
44 27

Savage Jolt hoists the protesting Ox Ozford high into the air with raw power, holding them aloft for a moment as the crowd roars its approval, before driving them hard into the canvas with a thunderous body slam that shakes the ring and leaves Ox Ozford arching their back in pain.


Early

Kicks


speed 100%
Early

Punches


brawl 100%
47 49

Ox Ozford backs Savage Jolt into the corner and unleashes a vicious barrage of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, pummeling the fan-favorite with ruthless street-fight brutality until Savage Jolt slumps against the turnbuckles.


Early

Backdrop Suplex


grapple 100%
Early

Body Slam


power 100%
65 47

Savage Jolt locks in a tight waistlock, demonstrating technical precision as they arch back and launch Ox Ozford overhead with a textbook backdrop suplex. The heel crashes hard onto the mat, and the crowd roars its approval as Savage Jolt maintains control with flawless grappling fundamentals.


Mid

Boston Crab


grapple 125%
Mid

Dropkick


aerial 125%
81 34

Savage Jolt expertly flips Ox Ozford onto their stomach, stepping through and sitting back deep into a textbook Boston Crab as the crowd roars its approval. Ox Ozford writhes in agony, clawing desperately at the canvas while Savage Jolt maintains perfect technical form, wrenching back with precision to maximize the pressure on the lower back and legs.


Mid

Headbutt


brawl 125%
Mid

Corner Splash


speed 125%
59 81

Ox Ozford whips Savage Jolt hard into the turnbuckles, then explodes across the ring with surprising quickness, crushing the fan favorite with a devastating corner splash that draws venomous boos from the capacity crowd as Savage Jolt crumples to the canvas.


Mid

Power Slam


power 125%
Mid

Power Slam


power 125%
55 59

Ox Ozford catches the charging Savage Jolt mid-ring, hoisting them high overhead with a show of raw strength before driving them brutally into the canvas with a thunderous power slam that shakes the ring, drawing venomous boos as Ox Ozford flexes over the crumpled hero.


Late

Lariat


brawl 150%
Late

Lariat


brawl 150%
71 74

Ox Ozford viciously swings a brutal lariat that catches Savage Jolt flush across the throat, the sickening impact echoing throughout the arena as the exhausted hero crumples to the mat. The boos rain down as Ox Ozford stands over the fallen fan-favorite, soaking in the crowd's hatred while Savage Jolt clutches at their neck in agony.


Late

Vertical Suplex


power 150%
Late

Vertical Suplex


power 150%
66 71

Ox Ozford hoists the exhausted Savage Jolt high overhead, holding him suspended for several agonizing seconds to showcase dominance before driving him brutally into the canvas with a thunderous vertical suplex. The impact echoes through the arena as boos rain down, Savage Jolt clutching his spine while Ox Ozford smirks callously at the destruction.

Ox Ozford wrenches back on the Ox Box, twisting Savage Jolt's body at an unnatural angle as the crowd roars in protest. Savage Jolt fights valiantly but finally taps out desperately, and Ox Ozford refuses to release the hold immediately, grinning wickedly as the referee frantically calls for the bell.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.