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Jan 0003

Early

Body Slam


power 100%
Early

Crossbody


aerial 100%
44 27

Savage Jolt catches the opportunistic Ox Ozford attempting a cheap shot, hoisting the heel effortlessly into the air before driving them down with a thunderous body slam that shakes the ring. The crowd erupts as Ox Ozford arches their back in pain, the devastating impact leaving them gasping on the mat while Savage Jolt stands tall.


Early

Punches


brawl 100%
Early

Punches


brawl 100%
47 49

Ox Ozford backs Savage Jolt into the corner and unleashes a flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, each brutal strike snapping Savage Jolt's head back before Ox Ozford smirks at the jeering audience.


Early

Kicks


speed 100%
Early

Kicks


speed 100%
47 65

Ox Ozford unleashes a lightning-quick flurry of stiff kicks to Savage Jolt's legs and midsection, each strike landing with sharp precision before the fan-favorite can mount a defense, forcing Savage Jolt to stumble backward as the crowd voices their displeasure with the heel's aggressive tactics.


Mid

Corner Splash


speed 125%
Mid

Headbutt


brawl 125%
59 61

Ox Ozford rakes Savage Jolt's eyes to stagger the fan favorite, then viciously cracks a brutal headbutt square into Savage Jolt's forehead, sending them crumpling to the canvas as the crowd erupts in boos at the blatant street-fight tactics.


Mid

Boston Crab


grapple 125%
Mid

Corner Splash


speed 125%
81 81

Ox Ozford methodically turns over Savage Jolt, stepping through and sitting back deep into a textbook Boston Crab. The technical precision forces the heel to claw desperately at the canvas as Ox Ozford leans back further, applying relentless pressure to the lower back. The crowd roars its approval as Savage Jolt grimaces in agony, trapped in the masterfully applied submission hold.


Mid

Power Slam


power 125%
Mid

Power Slam


power 125%
55 59

Ox Ozford catches Savage Jolt off the ropes and hoists him high overhead before violently drilling him into the canvas with a thunderous power slam, the ring shaking from the devastating impact. The crowd erupts in boos as Ox Ozford flexes arrogantly over the fallen Savage Jolt, relishing the destruction.


Late

Lariat


brawl 150%
Late

Vertical Suplex


power 150%
71 71

Ox Ozford unleashes a vicious lariat that nearly decapitates the despicable Savage Jolt, the sheer impact echoing throughout the arena as the crowd roars with approval, watching their hero deliver brutal justice to the hated villain who crumples to the mat.


Late

Super Kick


speed 150%
Late

Super Kick


speed 150%
71 98

Ox Ozford feigns a leg injury to lure in the sympathetic Savage Jolt, then explodes with lightning-quick precision, his boot smashing into Savage Jolt's jaw with a devastating Super Kick that echoes throughout the arena as the crowd erupts in boos at the despicable tactic.

Ox Ozford wrenches back on the Ox Box, twisting Savage Jolt's body at an unnatural angle as the crowd roars in protest. Savage Jolt fights valiantly but finally taps out desperately, and Ox Ozford refuses to release the hold immediately, grinning wickedly as the referee frantically calls for the bell.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.