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Oct 0006

Early

Backdrop Suplex


grapple 100%
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

85 77

Triple G locks in a textbook waistlock and executes a picture-perfect backdrop suplex, lifting General Gene up and over with technical precision before planting them flat on the mat. The crowd applauds the clean execution as both competitors show mutual respect in this early exchange of pure wrestling skill.


Early

Crossbody


aerial 100%
aerial -15%
Added by Shoulder Tackle
Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

72 56

Triple G springs off the ropes with incredible height, soaring through the air before crashing down across General Gene's chest with a picture-perfect crossbody that sends both competitors tumbling to the mat. The crowd roars their approval as Triple G hooks the leg, showcasing their high-flying prowess early in this contest.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

power +30%
Added by Bearhug
85 113

General Gene hooks Triple G's head from behind, wrenching in the sleeper hold before explosively lifting and driving them down with a thunderous slam that shakes the ring, drawing an appreciative roar from the crowd as both competitors show their strength early.


Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

Mid

Power Slam


power 125%
106 106

General Gene catches Triple G charging in and scoops them up with impressive strength, holding them high overhead for a moment before driving them down with a thunderous power slam that shakes the ring. The crowd erupts in appreciation as General Gene hooks the leg, both competitors earning respect in this hard-fought contest.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

106 89

Triple G locks up with General Gene in a fierce collar-and-elbow tie-up, using superior technical positioning to hook their arms around their opponent's waist, then expertly bridges backward to launch General Gene overhead with a picture-perfect belly-to-belly suplex that sends them crashing hard into the canvas. The crowd erupts in appreciation for the textbook execution as General Gene arches their back in pain.


Mid

Headbutt


brawl 125%
brawl -6%
Added by Running Knee
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

101 105

General Gene expertly applies a technical arm wringer, methodically twisting Triple G's shoulder joint with precise leverage as the respectful crowd appreciates the pure wrestling clinic on display, forcing Triple G to grimace and drop to one knee from the calculated torque.


Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

brawl -35%
Added by Arm Wringer
Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

81 106

General Gene expertly applies the Camel Clutch with technical precision, sitting back on Triple G's spine while wrenching the chin upward in a textbook display of submission mastery. The exhausted Triple G grimaces in agony, reaching desperately for the ropes as the capacity crowd rises to their feet, respecting both competitors' incredible effort.


Late

Top Rope Splash


aerial 150%
aerial -35%
Added by Camel Clutch
Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple +60%
Added by Dragon Suplex
98 173

General Gene locks in a textbook waistlock from behind, bridges back with flawless technical precision, and launches Triple G overhead in a picture-perfect Dragon Suplex that plants them squarely on their shoulders—the crowd rising to their feet in appreciation of the pure wrestling excellence on display as both competitors push themselves to their limits in the match's closing moments.


Late

Lariat


brawl 150%
Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

128 114

Triple G charges across the ring with desperate intensity, swinging their arm with raw, unbridled force that catches General Gene flush across the chest, turning them inside out with a thunderous lariat that echoes throughout the arena as the capacity crowd erupts in appreciation for the hard-hitting, no-nonsense strike that leaves General Gene flat on their back.

Triple G and General Gene collide mid-ring with simultaneous attempts, the impact sending both crashing to the canvas in a heap of exhausted bodies. Neither warrior can answer the referee's count as the crowd rises in stunned silence, witnessing two heroes giving everything until nothing remains.

Draw Draw
4 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.