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Aug 0005

Early

Punches


brawl 100%
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

83 81

Triple G unloads with a flurry of straight right hands, backing Bob into the corner as the crowd roars its approval. The heel desperately tries to cover up, but each punch finds its mark, snapping their head back. Triple G feeds off the energy, landing one final shot that leaves Bob slumped against the turnbuckles.


Early

Backdrop Suplex


grapple 100%
grapple -15%
Added by Hurricanrana
Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

71 85

Bob charges forward with vicious intent, leaping and driving a blistering knee strike into Triple G's jaw with explosive force. The crowd erupts in boos as the cowardly heel catches the unsuspecting face off-guard, sending Triple G crashing to the canvas while Bob smirks at the hostile reaction.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl +24%
Added by Running Knee
83 87

Bob backs Triple G into the corner with a flurry of vicious forearm strikes, each blow landing with brutal street-fight intensity as the crowd voices their disapproval. The heel unleashes a relentless barrage of rough, unforgiving shots that stagger the fan favorite, leaving Triple G slumped against the turnbuckles.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple -15%
Added by Forearm Strikes
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

91 87

Triple G locks up with Bob, expertly controlling the clinch with technical precision before explosively arching backward and launching the protesting heel overhead with a textbook belly-to-belly suplex that sends Bob crashing hard into the canvas, drawing roaring approval from the crowd as Triple G maintains wrist control throughout the throw.


Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

104 103

Triple G springs to the top rope with incredible agility, timing the moment perfectly as Bob staggers forward. Launching through the air, Triple G catches the villain's head between their legs and whips backward in a beautiful arc, sending Bob crashing headfirst into the canvas with a picture-perfect Frankensteiner that electrifies the crowd into a thunderous ovation.


Mid

Boston Crab


grapple 125%
grapple -35%
Added by Diving Forearm
Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

75 83

Bob hooks Triple G and hoists them up, falling backward with devastating force while launching the fan-favorite through the air. Triple G crashes hard onto the mat, the impact echoing throughout the arena as Bob smirks arrogantly from their back, drawing venomous boos from the crowd who watch their hero writhe in pain.


Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

brawl +24%
Added by Running Knee
Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

brawl +50%
Added by Haymaker
128 133

Bob desperately loads up and throws a wild haymaker that connects flush with Triple G's jaw, the exhausted face crumpling to the mat as the crowd erupts in boos at the blatant closed-fist strike that the referee somehow missed.


Late

Lariat


brawl 150%
brawl +53%
Added by Discus Clothesline
Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

168 113

Triple G unleashes a vicious lariat that nearly decapitates the despicable Bob, the sheer impact echoing throughout the arena as the crowd roars with approval, watching their hero deliver brutal justice to the hated villain who crumples to the mat.


Late

Top Rope Splash


aerial 150%
Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

125 63

Triple G ascends to the top turnbuckle as the exhausted Bob writhes below, then launches into a picture-perfect splash from the heavens, crashing down with full body impact as the crowd erupts in thunderous approval while Bob convulses from the devastating high-flying assault.

Triple G cuts off Bob's desperate comeback attempt with a thunderous Thousand Dollar Smile, the devastating strike connecting flush and sending the heel crashing to the canvas in a heap as the crowd erupts in approval, the referee counting the decisive three-count victory.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.