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Apr 0001

Early

Backdrop Suplex


grapple 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

70 63

Strong Carl hooks Crush's arm and expertly bridges backward, executing a textbook backdrop suplex with precise technical form that demonstrates pure wrestling fundamentals, drawing appreciative applause from the crowd as both competitors show mutual respect in this early exchange of grappling excellence.


Early

Kicks


speed 100%
Early

Punches


brawl 100%
65 33

Strong Carl unleashes a lightning-quick flurry of kicks, the rapid-fire strikes snapping against Crush's midsection and thighs with precision speed that draws an appreciative roar from the crowd as Crush staggers backward.


Early

Crossbody


aerial 100%
Early

Crossbody


aerial 100%
39 65

Crush springs off the ropes with incredible height, soaring through the air before crashing down across Strong Carl's chest with a picture-perfect crossbody that sends both competitors tumbling to the mat. The crowd roars their approval as Crush hooks the leg, showcasing their high-flying prowess early in this contest.


Mid

Dropkick


aerial 125%
Mid

Headbutt


brawl 125%
49 41

Strong Carl launches into a picture-perfect springboard dropkick, soaring through the air with incredible height before both boots connect flush with Crush's chest, sending them crashing hard to the canvas as the crowd erupts in appreciation of the athletic display.


Mid

Boston Crab


grapple 125%
Mid

Power Slam


power 125%
88 18

Strong Carl methodically turns Crush over and sits back deep into a textbook Boston Crab, applying precise pressure to the lower back. The technical mastery draws respectful applause as Crush grimaces in pain, clawing toward the ropes while Strong Carl maintains perfect positioning and leverage.


Mid

Power Slam


power 125%
Mid

Boston Crab


grapple 125%
21 88

Crush expertly hooks Strong Carl's legs and flips him onto his stomach, stepping through with technical precision to apply the Boston Crab. The crowd applauds the textbook execution as Crush sits back deep, arching Strong Carl's spine while maintaining perfect grappling fundamentals in the center of the ring.


Late

Vertical Suplex


power 150%
Late

Vertical Suplex


power 150%
26 21

Strong Carl summons their remaining strength, hoisting the exhausted Crush high overhead in a show-stopping vertical suplex, holding them suspended as the capacity crowd rises to their feet in appreciation. After an impressive stall that seems to defy gravity, Strong Carl drives Crush down with thunderous impact, the ring shaking from the devastating power move as both warriors display their incredible resilience deep into this hard-fought contest.

Strong Carl hoists Crush up with respect but determination, delivering Couch Lift with devastating precision that sends Crush crashing to the mat in a heap. The crowd erupts in respectful applause as Strong Carl covers for the three-count victory.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.