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Apr 0005

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Kicks


speed 100%
91 76

Bad Brad Clark catches All Smiles off guard with a lightning-quick snap suplex, using superior technical precision to hook the head and bridge backwards in one fluid motion. The crowd boos as Bad Brad Clark smirks arrogantly, having grounded the fan favorite early with clinical efficiency.


Early

Backdrop Suplex


grapple 100%
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

91 89

Bad Brad Clark cinches in a tight waistlock and executes a textbook backdrop suplex, arching back with technical precision to dump All Smiles squarely on their shoulders. The heel smirks at the booing crowd while maintaining wrist control, transitioning smoothly into a grounded position as the face grimaces from the impact.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

speed -15%
Added by Shoulder Tackle
speed +5%
Added by Snap Suplex
Early

Body Slam


power 100%
74 99

All Smiles hoists the protesting Bad Brad Clark high into the air with raw power, holding them aloft for a moment as the crowd roars its approval, before driving them hard into the canvas with a thunderous body slam that shakes the ring and leaves Bad Brad Clark arching their back in pain.


Mid

Boston Crab


grapple 125%
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

114 87

Bad Brad Clark methodically wrenches back on the Boston Crab, applying textbook technical pressure as All Smiles claws desperately toward the ropes. The heel leans back with surgical precision, sitting deep to maximize the torque on All Smiles's spine while the crowd rallies behind the suffering babyface. Bad Brad Clark smirks at the anguished cries, maintaining perfect form on the submission hold.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Power Slam


power 125%
105 124

All Smiles catches the charging Bad Brad Clark mid-ring, hoisting the heel high overhead before driving them down with a thunderous power slam that shakes the entire canvas, drawing a massive roar from the crowd as Bad Brad Clark writhes in pain from the devastating impact.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

110 114

All Smiles hoists the struggling Bad Brad Clark high overhead in a devastating gorilla press, holding the heel aloft with raw power as the crowd roars its approval. With Bad Brad Clark helplessly suspended above, All Smiles military presses once, twice, showcasing incredible strength before launching the villain crashing down to the canvas, where Bad Brad Clark writhes in pain from the thunderous impact.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +5%
Added by Snap Suplex
Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +50%
Added by Rolling Elbow
124 133

All Smiles explodes with desperate speed, spinning lightning-quick and cracking Bad Brad Clark flush on the jaw with a devastating rolling elbow that echoes throughout the arena, sending the stunned heel crashing to the canvas as the crowd erupts in thunderous approval!


Late

DDT


grapple 150%
Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

137 99

Bad Brad Clark clutches the exhausted All Smiles's head, wrenching it into a front facelock with methodical precision before sitting out sharply and spiking the crowd favorite's skull into the canvas with a textbook DDT, drawing a chorus of boos as All Smiles crumples limply to the mat.


Late

Super Kick


speed 150%
speed +5%
Added by Snap Suplex
speed +40%
Added by Springboard Enzuigiri
Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

179 124

Bad Brad Clark feigns a leg injury to lure in the sympathetic All Smiles, then explodes with lightning-quick precision, his boot smashing into All Smiles's jaw with a devastating Super Kick that echoes throughout the arena as the crowd erupts in boos at the despicable tactic.

Bad Brad Clark hoists the defiant All Smiles high into the air before driving them down with devastating force, the Junkyard Bulldog Piledriver echoing through the arena as the crowd erupts in outrage, watching their hero crumple to the mat, unable to answer the count.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.