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May 0007

Early

Backdrop Suplex


grapple 100%
Early

Kicks


speed 100%
94 97

Daniel Robinson unleashes a lightning-quick barrage of stiff kicks to Bad Brad Clark's legs and midsection, each strike snapping with vicious precision as the crowd boos both competitors, leaving Bad Brad Clark staggered and grimacing against the ropes.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

94 72

Bad Brad Clark exploits an opening with clinical precision, hooking Daniel Robinson's head and snapping them over with a textbook suplex that echoes through the arena. The technically sound execution draws jeers from the crowd as Daniel Robinson arches their back in pain, while Bad Brad Clark quickly rolls to their feet, smirking at their handiwork.


Early

Kicks


speed 100%
speed +5%
Added by Snap Suplex
Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

100 87

Bad Brad Clark unleashes a lightning-quick flurry of stiff kicks to Daniel Robinson's legs and midsection, each strike snapping with rapid-fire precision as the crowd boos both competitors, with Daniel Robinson buckling backward against the ropes from the sudden assault.


Mid

Boston Crab


grapple 125%
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

118 101

Bad Brad Clark expertly flips Daniel Robinson onto his stomach and steps through, securing a textbook Boston Crab with technical precision. The crowd boos as Bad Brad Clark sits deep into the hold, wrenching back on Daniel Robinson's spine with methodical cruelty while Daniel Robinson claws desperately at the mat, trapped in the center of the ring.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

114 112

Bad Brad Clark whips around with lightning-quick precision, their heel cracking across Daniel Robinson's jaw with a vicious spinning kick that sends their opponent staggering backwards. The crowd boos both competitors as Bad Brad Clark smirks at their handiwork, Daniel Robinson crumpling against the ropes from the sudden, sharp strike.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

power -35%
Added by Spinning Heel Kick
108 75

Bad Brad Clark methodically twists Daniel Robinson's arm with precise technical cruelty, wrenching the shoulder joint at a punishing angle while the crowd boos both competitors. The calculated submission hold showcases Bad Brad Clark's superior grappling expertise as Daniel Robinson grimaces in pain, trapped in the unforgiving hold.

Bad Brad Clark hoists the battered Daniel Robinson onto their shoulders, the crowd booing as they parade around the ring before viciously driving them down with Junkyard Bulldog Piledriver, the impact echoing through the arena as Daniel Robinson crumples motionless on the mat.

Winner Loser
5 1

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.