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Feb 0007

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

86 67

Bad Brad Clark strikes with lightning quickness, snatching Debt Collector's head and sprinting forward before the crowd can even react. The boos rain down as Bad Brad Clark plants Debt Collector face-first into the canvas with a swift bulldog, popping up immediately with a smug grin while Debt Collector clutches their jaw in frustration.


Early

Kicks


speed 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl -15%
Added by Bulldog
95 62

Bad Brad Clark unleashes a lightning-quick barrage of stiff kicks to Debt Collector's legs and midsection, each strike landing with sharp precision as the fresh heel scrambles to cover up, drawing boos from the crowd who despise both competitors equally as Bad Brad Clark backs their opponent into the corner.


Early

Backdrop Suplex


grapple 100%
grapple -15%
Added by Forearm Strikes
Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

80 92

Debt Collector charges forward and springs off the middle rope, twisting mid-air to drive a devastating knee strike into Bad Brad Clark's jaw, sending him crashing into the corner as the crowd boos the vicious aerial assault, both competitors showing no mercy in this brutal encounter.


Mid

Corner Splash


speed 125%
Mid

Dropkick


aerial 125%
119 123

Debt Collector springs off the middle rope with explosive height, twisting mid-air before driving both boots square into Bad Brad Clark's jaw with a picture-perfect dropkick that echoes throughout the arena. Bad Brad Clark crumples to the mat as the crowd boos both competitors, though some can't help but appreciate the aerial excellence on display.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

108 113

Debt Collector scales the turnbuckle and launches through the air with a vicious diving forearm, crashing into Bad Brad Clark's jaw as the crowd boos both competitors. Bad Brad Clark crumples to the mat, clutching their face while Debt Collector smirks arrogantly.


Mid

Boston Crab


grapple 125%
grapple -35%
Added by Diving Forearm
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl -35%
Added by Arm Wringer
85 66

Bad Brad Clark methodically wrenches back on Debt Collector's legs, applying a textbook Boston Crab with surgical precision while Debt Collector claws desperately at the mat. The technically superior heel cranks the hold deeper, refusing to release as the crowd boos both competitors, with Debt Collector's face contorting in agony.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple +60%
Added by Dragon Suplex
Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

179 123

Bad Brad Clark hooks both arms behind Debt Collector's back and arches backward with technical precision, bridging perfectly as he drives Debt Collector skull-first into the canvas with a picture-perfect Dragon Suplex. The crowd jeers both competitors as Bad Brad Clark maintains the bridge for a near-fall, showcasing his superior grappling expertise while Debt Collector lies dazed and folded in the wreckage.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

Late

Surfboard Stretch


aerial 80%
speed 35%
brawl 35%

Your opponent's next move loses 35% Power and Grapple.

124 125

Debt Collector traps the exhausted Bad Brad Clark in a punishing surfboard stretch, wrenching back on the arms while driving a knee into the spine, drawing jeers from the disgusted crowd as both villains suffer late in this brutal encounter.


Late

Super Kick


speed 150%
speed +40%
Added by Springboard Enzuigiri
Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +50%
Added by Rolling Elbow
181 88

Bad Brad Clark catches Debt Collector charging in and explosively unloads a devastating Super Kick, the lightning-quick boot cracking flush against the jaw with surgical precision. Debt Collector crumples to the canvas in a heap as the crowd jeers the opportunistic strike, Bad Brad Clark sneering triumphantly over the fallen body.

Bad Brad Clark hoists Debt Collector high overhead with brutal efficiency, the heel showcasing raw power before driving them down with thunderous force for Junkyard Bulldog Piledriver. The impact echoes through the arena as Debt Collector crumples in a heap, motionless, while the crowd erupts in boos for both competitors. Bad Brad Clark stands victorious, sneering over the defeated body.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.