← Back to history

Oct 0006

Early

Kicks


speed 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

95 80

Bad Brad Clark unleashes a lightning-quick barrage of stiff kicks to Glorious Grandpa's legs and midsection, drawing immediate boos from the crowd as the rapid-fire strikes blur together, catching the fan favorite off-guard and buckling their knees before a final swift kick to the ribs sends Glorious Grandpa stumbling backward.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

grapple -15%
Added by Forearm Strikes
speed -15%
Added by Forearm Strikes
Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

66 68

Glorious Grandpa charges forward with explosive momentum, leaping into a picture-perfect running knee that crashes into Bad Brad Clark's jaw, sending the villainous competitor staggering backward into the ropes as the crowd erupts in approval of the dynamic strike.


Early

Backdrop Suplex


grapple 100%
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

94 75

Bad Brad Clark clinches Glorious Grandpa from behind with technical precision, expertly hooking both arms under for perfect leverage before snapping backwards with textbook form, driving Glorious Grandpa overhead and planting shoulders-first into the canvas with a crisp backdrop suplex that draws immediate boos from the crowd as the heel grins wickedly at the early statement.


Mid

Boston Crab


grapple 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

118 64

Bad Brad Clark methodically wrenches back on the Boston Crab, applying textbook technical pressure as Glorious Grandpa claws desperately toward the ropes. The heel leans back with surgical precision, sitting deep to maximize the torque on Glorious Grandpa's spine while the crowd rallies behind the suffering babyface. Bad Brad Clark smirks at the anguished cries, maintaining perfect form on the submission hold.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

grapple -35%
Added by Diving Forearm
Mid

Headbutt


brawl 125%
brawl -2%
Added by Running Knee
75 109

Glorious Grandpa has had enough of Bad Brad Clark's dirty tactics and fires back with a vicious headbutt that sends the villain staggering backward into the ropes, drawing a roar of approval from the crowd as Bad Brad Clark clutches their forehead in pain.


Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl -35%
Added by Arm Wringer
124 71

Bad Brad Clark whips Glorious Grandpa into the corner and charges in with lightning speed, crushing the fan favorite with a devastating splash that draws immediate heat from the crowd. Glorious Grandpa crumples to the mat, gasping for air as Bad Brad Clark backs away with a smug grin, soaking in the boos.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed -35%
Added by Big Boot
speed +5%
Added by Snap Suplex
Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

95 116

Glorious Grandpa spins violently with a brawling rage, their arm extended like a weapon as the crowd roars in approval. The discus clothesline catches Bad Brad Clark flush across the throat, their desperation evident as they crash hard to the mat. Glorious Grandpa stands tall, fist raised, delivering justice to the despised heel.


Late

Super Kick


speed 150%
speed +5%
Added by Snap Suplex
speed +40%
Added by Springboard Enzuigiri
Late

Crossface


brawl 80%
power 35%
aerial 35%

Your opponent's next move loses 35% Grapple and Speed.

brawl +53%
Added by Discus Clothesline
185 167

Bad Brad Clark feigns a leg injury to lure in the sympathetic Glorious Grandpa, then explodes with lightning-quick precision, his boot smashing into Glorious Grandpa's jaw with a devastating Super Kick that echoes throughout the arena as the crowd erupts in boos at the despicable tactic.

Bad Brad Clark hoists the defiant Glorious Grandpa high into the air before driving them down with devastating force, the Junkyard Bulldog Piledriver echoing through the arena as the crowd erupts in outrage, watching their hero crumple to the mat, unable to answer the count.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.