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Mar 0011

Early

Kicks


speed 100%
Early

Backdrop Suplex


grapple 100%
100 100

BEN DOVER expertly hooks Bad Brad Clark's arm and lifts with technical precision, bridging back to plant the opponent squarely on their shoulders with a textbook backdrop suplex that draws grudging acknowledgment from the crowd despite both competitors' villainous reputations.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

90 90

BEN DOVER unloads a vicious series of forearm strikes, catching Bad Brad Clark flush across the jaw with brutal street-fight intensity, backing the opponent into the corner as the boos rain down from the disgusted crowd who watch both competitors abandon any pretense of sportsmanship in this early brawl.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

grapple -15%
Added by Forearm Strikes
speed -15%
Added by Forearm Strikes
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

70 90

BEN DOVER wrenches Bad Brad Clark's arm behind their back with clinical precision, torquing the hammerlock while shoving their opponent's face into the turnbuckle. The technical submission draws jeers from the crowd as both heels jockey for control, with BEN DOVER maintaining the torturous hold and driving their knee into Bad Brad Clark's spine for added pressure.


Mid

Boston Crab


grapple 125%
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

125 115

Bad Brad Clark expertly flips BEN DOVER onto his stomach and steps through, securing a textbook Boston Crab with technical precision. The crowd boos as Bad Brad Clark sits deep into the hold, wrenching back on BEN DOVER's spine with methodical cruelty while BEN DOVER claws desperately at the mat, trapped in the center of the ring.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed -35%
Added by Big Boot
speed +5%
Added by Snap Suplex
Mid

Headbutt


brawl 125%
85 125

BEN DOVER grabs Bad Brad Clark by the hair and viciously drives their forehead into Bad Brad Clark's face with a brutal headbutt, the sickening crack echoing through the arena as Bad Brad Clark staggers backward, dazed and disoriented, while the crowd boos both competitors' blatant disregard for the rules.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Boston Crab


grapple 125%
115 125

BEN DOVER methodically turns Bad Brad Clark onto his stomach, stepping through the legs with technical precision before sitting back deep into a textbook Boston Crab, wrenching the lower back and spine as Bad Brad Clark claws desperately at the canvas, the crowd jeering both competitors as the submission hold is locked in tight.


Late

Super Kick


speed 150%
speed +5%
Added by Snap Suplex
Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

brawl -35%
Added by Arm Wringer
155 90

Bad Brad Clark tunes up the band with theatrical mockery, and as the exhausted BEN DOVER stumbles forward, he explodes with lightning-quick precision, drilling a devastating Super Kick square into BEN DOVER's jaw that echoes throughout the arena, dropping him instantly to the canvas as the crowd boos both competitors with equal disdain.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

Late

DDT


grapple 150%
130 150

BEN DOVER methodically hooks Bad Brad Clark's head, taking time to adjust the hold with calculated precision before dropping back with a picture-perfect DDT that spikes Bad Brad Clark into the canvas, the crowd booing both competitors as BEN DOVER rolls away, showing no remorse for the brutal impact.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +5%
Added by Snap Suplex
Late

Lariat


brawl 150%
135 150

BEN DOVER charges across the ring with malicious intent, extending their arm and nearly decapitating an exhausted Bad Brad Clark with a vicious lariat that echoes throughout the arena, sending their opponent crashing to the canvas as the crowd boos the brutal display of violence.

BEN DOVER wrenches back on Lights Out, torquing Bad Brad Clark's limbs at a sickening angle as the crowd boos relentlessly. Bad Brad Clark flails desperately before finally tapping out in agony, handing BEN DOVER a ruthless victory neither competitor deserved.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.