← Back to history

Sep 0005

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Kicks


speed 100%
92 97

Daniel Robinson unleashes a lightning-quick barrage of stiff kicks to Bad Brad Clark's legs and midsection, each strike snapping with vicious precision as the crowd boos both competitors, leaving Bad Brad Clark staggered and grimacing against the ropes.


Early

Backdrop Suplex


grapple 100%
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

92 72

Bad Brad Clark exploits an opening with clinical precision, wrapping up Daniel Robinson and hoisting them overhead with a textbook backdrop suplex, dropping them spine-first onto the canvas. The technically sound execution draws grudging acknowledgment from the crowd as Daniel Robinson writhes in pain, clutching their back while Bad Brad Clark sneers arrogantly.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

speed +5%
Added by Snap Suplex
Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

87 79

Bad Brad Clark catches Daniel Robinson off guard with lightning-quick reflexes, snatching a headlock and dropping to the mat in one explosive motion. The bulldog plants Daniel Robinson's face into the canvas with sudden, precise timing, drawing boos from the crowd as Bad Brad Clark smugly rolls away, leaving Daniel Robinson clutching his jaw.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

106 81

Bad Brad Clark methodically wrenches Daniel Robinson's arm with cruel precision, twisting the joint at an unnatural angle while maintaining perfect technical control. The crowd boos as Bad Brad Clark cranks the hold tighter, forcing Daniel Robinson to grimace and drop to one knee in submission-threatening agony.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
110 126

Daniel Robinson charges across the ring with explosive velocity, catching Bad Brad Clark off-guard as they slam into them in the corner with a brutal splash. The impact crushes Bad Brad Clark against the turnbuckles as the crowd boos the reckless abandon, Daniel Robinson quickly backing away with a sneer while Bad Brad Clark slumps forward, gasping for air.


Mid

Boston Crab


grapple 125%
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
115 116

Daniel Robinson whips around with lightning-quick precision, their heel cracking across Bad Brad Clark's jaw with a vicious spinning kick that sends their opponent staggering backwards. The crowd boos both competitors as Daniel Robinson smirks at their handiwork, Bad Brad Clark crumpling against the ropes from the sudden, sharp strike.


Late

Super Kick


speed 150%
speed +5%
Added by Snap Suplex
Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +5%
Added by Snap Suplex
143 131

Bad Brad Clark catches Daniel Robinson charging in and explosively unloads a devastating Super Kick, the lightning-quick boot cracking flush against the jaw with surgical precision. Daniel Robinson crumples to the canvas in a heap as the crowd jeers the opportunistic strike, Bad Brad Clark sneering triumphantly over the fallen body.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +5%
Added by Snap Suplex
Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

124 51

Bad Brad Clark springs to the top rope with surprising quickness and whips around, cracking Daniel Robinson across the temple with a lightning-fast enzuigiri that echoes through the arena. The exhausted Daniel Robinson crumples to the mat as the crowd boos the opportunistic strike, Bad Brad Clark scrambling for a cover.

Bad Brad Clark hoists Daniel Robinson high overhead with brutal efficiency, the heel showcasing raw power before driving them down with thunderous force for Junkyard Bulldog Piledriver. The impact echoes through the arena as Daniel Robinson crumples in a heap, motionless, while the crowd erupts in boos for both competitors. Bad Brad Clark stands victorious, sneering over the defeated body.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.