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Nov 0006

Early

Backdrop Suplex


grapple 100%
Early

Backdrop Suplex


grapple 100%
94 98

BAPA SCHAUB exploits an opening with clinical precision, wrapping up Bad Brad Clark and hoisting them overhead with a textbook backdrop suplex, dropping them spine-first onto the canvas. The technically sound execution draws grudging acknowledgment from the crowd as Bad Brad Clark writhes in pain, clutching their back while BAPA SCHAUB sneers arrogantly.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

86 81

Bad Brad Clark suddenly shoves BAPA SCHAUB forward, snatching his head in a side headlock before sprinting toward the corner with surprising quickness, then leaps and drives BAPA SCHAUB's face violently into the canvas with a lightning-fast bulldog that draws boos from the crowd.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

speed -15%
Added by Shoulder Tackle
Early

Body Slam


power 100%
power -15%
Added by Bulldog
80 77

Bad Brad Clark exploits an opening with clinical precision, hooking BAPA SCHAUB's head and snapping them over with a textbook suplex that echoes through the arena. The technically sound execution draws jeers from the crowd as BAPA SCHAUB arches their back in pain, while Bad Brad Clark quickly rolls to their feet, smirking at their handiwork.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
Mid

Power Slam


power 125%
114 113

Bad Brad Clark whips around with lightning-quick precision, their heel cracking across BAPA SCHAUB's jaw before they can react, sending them staggering backwards into the ropes as the crowd boos both competitors, neither villain earning sympathy in this brutal exchange of underhanded tactics.


Mid

Boston Crab


grapple 125%
Mid

Boston Crab


grapple 125%
118 123

BAPA SCHAUB methodically turns Bad Brad Clark onto his stomach, stepping through the legs with technical precision before sitting back deep into a textbook Boston Crab, wrenching the lower back and spine as Bad Brad Clark claws desperately at the canvas, the crowd jeering both competitors as the submission hold is locked in tight.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

108 103

Bad Brad Clark methodically wrenches BAPA SCHAUB's arm with cruel precision, twisting the joint at an unnatural angle while maintaining perfect technical control. The crowd boos as Bad Brad Clark cranks the hold tighter, forcing BAPA SCHAUB to grimace and drop to one knee in submission-threatening agony.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple +60%
Added by Dragon Suplex
Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

179 123

Bad Brad Clark hooks both arms behind BAPA SCHAUB's exhausted frame, bridging back with textbook precision to execute a picture-perfect Dragon Suplex that plants the depleted opponent square on their neck and shoulders, the technically flawless pin drawing grudging appreciation from the crowd despite both competitors' villainous reputations.

Bad Brad Clark hoists BAPA SCHAUB onto their shoulders and drives them into the canvas with a thunderous Junkyard Bulldog Piledriver, the impact echoing throughout the arena as the crowd boos both competitors, and BAPA SCHAUB lies motionless while the referee counts three.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.