← Back to history

Sep 0006

Early

Kicks


speed 100%
Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

95 77

Bad Brad Clark unleashes a lightning-quick barrage of stiff kicks to Nervous Nate's legs and midsection, each strike snapping with vicious precision as the crowd boos both competitors, leaving Nervous Nate staggered and grimacing against the ropes.


Early

Backdrop Suplex


grapple 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

94 81

Bad Brad Clark exploits an opening with clinical precision, wrapping up Nervous Nate and hoisting them overhead with a textbook backdrop suplex, dropping them spine-first onto the canvas. The technically sound execution draws grudging acknowledgment from the crowd as Nervous Nate writhes in pain, clutching their back while Bad Brad Clark sneers arrogantly.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

grapple -15%
Added by Forearm Strikes
speed -15%
Added by Forearm Strikes
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

66 74

Nervous Nate methodically wrenches Bad Brad Clark's arm behind their back, applying a textbook hammerlock with technical precision. The crowd boos as Nervous Nate adds extra torque to the hold, forcing Bad Brad Clark to grimace and reach desperately for the ropes while Nervous Nate smirks, maintaining the submission with clinical efficiency.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple +30%
Added by Belly-to-Belly Suplex
108 131

Nervous Nate clutches Bad Brad Clark around the waist with vicious intent, wrenching them close before expertly arching backward and launching them overhead with a technically sound belly-to-belly suplex. Bad Brad Clark crashes hard into the canvas as the crowd boos both competitors, while Nervous Nate smirks at the devastation.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

114 94

Bad Brad Clark whips around with lightning-quick precision, their heel cracking across Nervous Nate's jaw with a vicious spinning kick that sends their opponent staggering backwards. The crowd boos both competitors as Bad Brad Clark smirks at their handiwork, Nervous Nate crumpling against the ropes from the sudden, sharp strike.


Mid

Boston Crab


grapple 125%
Mid

Headbutt


brawl 125%
118 113

Bad Brad Clark methodically wrenches back on Nervous Nate's legs, applying a textbook Boston Crab with surgical precision while Nervous Nate claws desperately at the mat. The technically superior heel cranks the hold deeper, refusing to release as the crowd boos both competitors, with Nervous Nate's face contorting in agony.


Late

DDT


grapple 150%
Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

grapple +50%
Added by Fisherman Suplex
141 144

Nervous Nate hooks Bad Brad Clark's leg with technical precision, bridging back into a textbook Fisherman Suplex that draws boos from the disgusted crowd. Both heels are exhausted, but Nervous Nate's superior grappling expertise shines through as Bad Brad Clark crashes hard onto the mat, shoulders pinned down.


Late

Super Kick


speed 150%
speed +5%
Added by Snap Suplex
Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple +60%
Added by Dragon Suplex
147 156

Nervous Nate locks in the waistlock with surgical precision, hoisting the exhausted Bad Brad Clark overhead in a perfect bridge despite both men running on fumes. The technically flawless Dragon Suplex plants Bad Brad Clark directly on the back of his neck, and Nervous Nate holds the bridge tight as the crowd boos the devastating maneuver, neither villain earning sympathy in this brutal exchange.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +5%
Added by Snap Suplex
Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

128 113

Bad Brad Clark springs to the top rope with surprising quickness and whips around, cracking Nervous Nate across the temple with a lightning-fast enzuigiri that echoes through the arena. The exhausted Nervous Nate crumples to the mat as the crowd boos the opportunistic strike, Bad Brad Clark scrambling for a cover.

Bad Brad Clark hoists Nervous Nate high overhead with brutal efficiency, the heel showcasing raw power before driving them down with thunderous force for Junkyard Bulldog Piledriver. The impact echoes through the arena as Nervous Nate crumples in a heap, motionless, while the crowd erupts in boos for both competitors. Bad Brad Clark stands victorious, sneering over the defeated body.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.