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Sep 0002

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

81 78

Bad Brad Clark quickly hooks The Rockstar's head and arm, then executes a technically precise snap suplex with sudden velocity, bridging perfectly to showcase superior mat wrestling. The crowd boos as Bad Brad Clark smirks while The Rockstar arches in pain on the canvas, the early-match attack establishing dominance through pure grappling skill.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

speed +5%
Added by Snap Suplex
Early

Crossbody


aerial 100%
76 87

The Rockstar springs off the ropes with incredible elevation, soaring through the air before crashing down across Bad Brad Clark's chest with a picture-perfect crossbody that flattens the villain to the canvas as the crowd roars its approval for the high-flying maneuver.


Early

Backdrop Suplex


grapple 100%
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

81 72

Bad Brad Clark locks in a technically precise waistlock, wrenching The Rockstar off balance before executing a textbook backdrop suplex that sends the fan favorite crashing to the canvas. The heel smirks at the booing crowd while maintaining wrist control, demonstrating superior grappling fundamentals as The Rockstar grimaces from the impact.


Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
Mid

Dropkick


aerial 125%
aerial +15%
Added by Sunset Flip
104 122

The Rockstar launches himself skyward with incredible elevation, his boots connecting perfectly with Bad Brad Clark's jaw in a picture-perfect dropkick that sends the villain crashing to the canvas. The crowd erupts as Bad Brad Clark clutches his face in pain, rolling toward the ropes while The Rockstar kips up to his feet.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

96 81

Bad Brad Clark suddenly whips around with lightning-fast precision, their heel connecting flush with The Rockstar's jaw in a vicious spinning strike that drops the fan favorite to the canvas. The crowd erupts in boos as the heel smirks, having caught their opponent completely off-guard with the blindingly quick attack.


Mid

Boston Crab


grapple 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

aerial +30%
Added by Frankensteiner
101 126

The Rockstar scales to the top rope with purpose, measuring the dazed Bad Brad Clark below before launching into a picture-perfect diving forearm that connects flush with the heel's jaw, sending him crashing to the canvas as the crowd erupts in approval of the high-flying justice.


Late

DDT


grapple 150%
grapple -35%
Added by Diving Forearm
Late

Surfboard Stretch


aerial 80%
speed 35%
brawl 35%

Your opponent's next move loses 35% Power and Grapple.

93 103

The Rockstar springs off the second rope with remarkable agility, catching the exhausted Bad Brad Clark and hooking both arms back in a modified surfboard position while suspended in mid-air! The crowd erupts as The Rockstar pulls back hard on the aerial submission, stretching Bad Brad Clark's shoulders and chest while the heel writhes in agony, unable to escape the innovative hold.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +5%
Added by Snap Suplex
Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

108 109

The Rockstar ascends to the top turnbuckle, the exhausted crowd rising to their feet as he measures the downed Bad Brad Clark. With unwavering resolve despite his fatigue, he launches himself through the air, crashing his skull into Bad Brad Clark's chest with a devastating headbutt that echoes throughout the arena, drawing thunderous approval as the heel writhes in agony.

The Rockstar ascends to the top rope, steadies himself as the crowd roars, and launches into the air with Stage Dive, crashing down onto Bad Brad Clark with devastating precision. The impact echoes through the arena as Bad Brad Clark lies motionless, and The Rockstar hooks the leg for the three-count, the referee's hand slapping the mat as justice is served.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.