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Feb 0004

Early

Kicks


speed 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

89 80

Bad Brad Clark unleashes a lightning-quick flurry of rapid-fire kicks to Glorious Grandpa's legs and midsection, the sharp strikes echoing through the arena as the crowd boos the cheap tactics. Glorious Grandpa staggers backward, unable to counter the blistering speed, clutching his ribs as Bad Brad Clark smirks arrogantly.


Early

Backdrop Suplex


grapple 100%
grapple -15%
Added by Forearm Strikes
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

76 75

Bad Brad Clark clinches Glorious Grandpa from behind with technical precision, expertly hooking both arms under for perfect leverage before snapping backwards with textbook form, driving Glorious Grandpa overhead and planting shoulders-first into the canvas with a crisp backdrop suplex that draws immediate boos from the crowd as the heel grins wickedly at the early statement.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

speed -15%
Added by Shoulder Tackle
Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

67 68

Glorious Grandpa charges across the ring with explosive momentum, leaping into the air as Bad Brad Clark turns around, driving a devastating knee directly into the heel's jaw that echoes throughout the arena and sends Bad Brad Clark crashing to the mat as the crowd erupts in approval.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

102 64

Bad Brad Clark methodically wrenches Glorious Grandpa's arm with textbook technical precision, twisting the joint at a cruel angle while the crowd boos the deliberate infliction of pain. The heel adds insult to injury by taunting the suffering Glorious Grandpa, applying extra torque with a smug grin.


Mid

Corner Splash


speed 125%
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

111 95

Bad Brad Clark whips Glorious Grandpa hard into the turnbuckles and immediately charges across the ring with blinding speed, crushing Glorious Grandpa with a devastating corner splash that drives all the air from the hero's lungs as the crowd erupts in boos at the ruthless attack.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

Mid

Headbutt


brawl 125%
brawl +15%
Added by Running Knee
102 125

Glorious Grandpa has had enough of Bad Brad Clark's dirty tactics and fires back with a thunderous headbutt that echoes through the arena! The crowd roars its approval as Bad Brad Clark staggers backward, dazed and momentarily stunned by the raw, street-fight justice delivered by the fed-up hero.


Late

DDT


grapple 150%
Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

134 116

Bad Brad Clark clutches the exhausted Glorious Grandpa's head, wrenching it into a front facelock with methodical precision before sitting out sharply and spiking the crowd favorite's skull into the canvas with a textbook DDT, drawing a chorus of boos as Glorious Grandpa crumples limply to the mat.

Bad Brad Clark hoists the defiant Glorious Grandpa high into the air before driving them down with devastating force, the Junkyard Bulldog Piledriver echoing through the arena as the crowd erupts in outrage, watching their hero crumple to the mat, unable to answer the count.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.