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May 0004

Early

Kicks


speed 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

90 81

Bad Brad Clark unleashes a lightning-quick barrage of stiff kicks to STICKY GREEN's legs and midsection, each strike snapping with vicious precision as the crowd boos both competitors, leaving STICKY GREEN staggered and grimacing against the ropes.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Punches


brawl 100%
81 90

STICKY GREEN unloads a vicious barrage of closed-fist punches to Bad Brad Clark's jaw, the referee turning a blind eye to the illegal strikes as both competitors favor the same underhanded tactics, drawing boos from the disgusted crowd as Bad Brad Clark stumbles backward into the ropes.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl -15%
Added by Bulldog
89 68

Bad Brad Clark catches STICKY GREEN off-guard with a technically precise snap suplex, hooking the head and whipping them over with surprising quickness before their opponent can counter. The crowd boos as Bad Brad Clark smoothly transitions through the grappling exchange, planting STICKY GREEN flat on their back with clinical efficiency in this early heel-versus-heel confrontation.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

grapple -15%
Added by Forearm Strikes
Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

89 113

STICKY GREEN hooks Bad Brad Clark with methodical precision, wrenching the arms tight before violently arching back and slamming Bad Brad Clark overhead with a textbook belly-to-belly suplex. The technical execution draws grudging acknowledgment from the hostile crowd as Bad Brad Clark crashes hard on the canvas, clutching their spine while STICKY GREEN smirks at the damage inflicted.


Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

117 103

Bad Brad Clark charges across the ring with explosive quickness, catching STICKY GREEN off-guard in the corner and crushing them with a lightning-fast splash that drives the air from their lungs, as the crowd boos both competitors with equal disdain.


Mid

Boston Crab


grapple 125%
Mid

Boston Crab


grapple 125%
111 113

STICKY GREEN methodically turns Bad Brad Clark onto his stomach, stepping through the legs with technical precision before sitting back deep into a textbook Boston Crab, wrenching the lower back and spine as Bad Brad Clark claws desperately at the canvas, the crowd jeering both competitors as the submission hold is locked in tight.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple +60%
Added by Dragon Suplex
Late

DDT


grapple 150%
169 135

Bad Brad Clark locks in the waistlock with surgical precision, hoisting the exhausted STICKY GREEN overhead in a perfect bridge despite both men running on fumes. The technically flawless Dragon Suplex plants STICKY GREEN directly on the back of his neck, and Bad Brad Clark holds the bridge tight as the crowd boos the devastating maneuver, neither villain earning sympathy in this brutal exchange.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +5%
Added by Snap Suplex
Late

Lariat


brawl 150%
122 135

STICKY GREEN charges across the ring with malicious intent, extending their arm and nearly decapitating an exhausted Bad Brad Clark with a vicious lariat that echoes throughout the arena, sending their opponent crashing to the canvas as the crowd boos the brutal display of violence.


Late

DDT


grapple 150%
Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

134 117

Bad Brad Clark methodically hooks STICKY GREEN's head, taking time to adjust the hold with calculated precision before dropping back with a picture-perfect DDT that spikes STICKY GREEN into the canvas, the crowd booing both competitors as Bad Brad Clark rolls away, showing no remorse for the brutal impact.

Bad Brad Clark hoists STICKY GREEN high overhead with brutal efficiency, the heel showcasing raw power before driving them down with thunderous force for Junkyard Bulldog Piledriver. The impact echoes through the arena as STICKY GREEN crumples in a heap, motionless, while the crowd erupts in boos for both competitors. Bad Brad Clark stands victorious, sneering over the defeated body.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.