← Back to history

Feb 0002

Early

Backdrop Suplex


grapple 100%
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

76 68

Bad Brad Clark locks in a technically precise waistlock, wrenching Glorious Grandpa off balance before executing a textbook backdrop suplex that sends the fan favorite crashing to the canvas. The heel smirks at the booing crowd while maintaining wrist control, demonstrating superior grappling fundamentals as Glorious Grandpa grimaces from the impact.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

speed -15%
Added by Shoulder Tackle
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

65 73

Glorious Grandpa backs Bad Brad Clark into the corner and unleashes a furious barrage of stiff forearm strikes, each shot snapping the head back as the crowd roars its approval. The relentless brawling assault leaves Bad Brad Clark slumped against the turnbuckles, desperately trying to cover up as Glorious Grandpa lands one final thunderous forearm that echoes throughout the arena.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

speed -15%
Added by Forearm Strikes
speed +5%
Added by Snap Suplex
Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

61 65

Glorious Grandpa charges across the ring with explosive momentum, leaping into the air as Bad Brad Clark turns around, driving a devastating knee directly into the heel's jaw that echoes throughout the arena and sends Bad Brad Clark crashing to the mat as the crowd erupts in approval.


Mid

Boston Crab


grapple 125%
Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

power -15%
Added by Bulldog
95 74

Bad Brad Clark methodically wrenches back on the Boston Crab, applying textbook technical pressure as Glorious Grandpa claws desperately toward the ropes. The heel leans back with surgical precision, sitting deep to maximize the torque on Glorious Grandpa's spine while the crowd rallies behind the suffering babyface. Bad Brad Clark smirks at the anguished cries, maintaining perfect form on the submission hold.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

91 64

Bad Brad Clark explodes with lightning-quick rotation, their heel cracking viciously across Glorious Grandpa's jaw before the hero can react, sending them sprawling to the canvas as jeers rain down from the disgusted crowd.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

grapple -35%
Added by Diving Forearm
Mid

Headbutt


brawl 125%
brawl +18%
Added by Running Knee
61 116

Glorious Grandpa has had enough of Bad Brad Clark's dirty tactics and fires back with a thunderous headbutt that echoes through the arena! The crowd roars its approval as Bad Brad Clark staggers backward, dazed and momentarily stunned by the raw, street-fight justice delivered by the fed-up hero.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple +60%
Added by Dragon Suplex
Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

144 73

Bad Brad Clark hooks both arms behind Glorious Grandpa's back with technical precision, exploiting the exhausted hero's weakened state as the crowd boos thunderously. The heel arches backward with perfect form, bridging into a devastating pin attempt that leaves Glorious Grandpa folded up on the canvas, nearly broken from the expertly executed suplex.


Late

DDT


grapple 150%
Late

Crossface


brawl 80%
power 35%
aerial 35%

Your opponent's next move loses 35% Grapple and Speed.

aerial +45%
Added by Shooting Star Press
114 136

Glorious Grandpa traps the exhausted Bad Brad Clark on the mat, wrenching back on the crossface with righteous fury as the crowd roars its approval. Bad Brad Clark flails desperately, clawing at the canvas while Glorious Grandpa cranks harder, teeth gritted, making the villain pay for every dirty trick tonight.


Late

Super Kick


speed 150%
speed -35%
Added by Crossface
speed +5%
Added by Snap Suplex
Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

91 101

Glorious Grandpa staggers forward on sheer willpower, loading up a desperate haymaker that catches the arrogant Bad Brad Clark flush on the jaw, spinning him completely around as the crowd erupts in thunderous approval, the brawling strike delivering rough justice to the despised villain who crumples to the canvas clutching his face.

Glorious Grandpa cuts off Bad Brad Clark's desperate comeback attempt with a thunderous BACK PAIN, the devastating strike connecting flush and sending the heel crashing to the canvas in a heap as the crowd erupts in approval, the referee counting the decisive three-count victory.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.