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Mar 0004

Early

Backdrop Suplex


grapple 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

80 28

Smilin Steve secures a tight waistlock and executes a textbook backdrop suplex with technical precision, lifting Glaze yer Jamon smoothly overhead before arching back to plant the heel square on the canvas. The crowd roars in approval as Smilin Steve maintains perfect form throughout the maneuver, demonstrating superior mat wrestling ability early in this contest.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

aerial -15%
Added by Hammerlock
brawl -15%
Added by Hammerlock
Early

Body Slam


power 100%
59 32

Smilin Steve charges across the ring with explosive momentum, leaping into the air as Glaze yer Jamon turns around, driving a devastating knee directly into the heel's jaw that echoes throughout the arena and sends Glaze yer Jamon crashing to the mat as the crowd erupts in approval.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Punches


brawl 100%
76 46

Smilin Steve springs off the ropes with explosive energy, leaping high to catch Glaze yer Jamon's head between their thighs, then whips backward in a spectacular spiral that sends the heel crashing across the canvas as the crowd erupts in approval of the high-flying counter!


Mid

Dropkick


aerial 125%
Mid

Power Slam


power 125%
power -15%
Added by Hurricanrana
105 35

Smilin Steve springs off the ropes with lightning precision, launching into a picture-perfect dropkick that catches Glaze yer Jamon square in the chest, sending the heel crashing hard into the turnbuckles as the crowd erupts in approval of the high-flying justice.


Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

103 47

Smilin Steve leaps onto Glaze yer Jamon's shoulders with lightning precision, the crowd erupting as they wrap their legs around the heel's head and execute a picture-perfect Frankensteiner, using momentum and technical skill to flip Glaze yer Jamon violently across the ring where they crash hard onto the canvas.

Smilin Steve locks in Happy and You Know It, wrenching back with righteous intensity as Glaze yer Jamon flails desperately, finally tapping frantically. The arena erupts as justice is served, Glaze yer Jamon crumbling in defeat.

Winner Loser
5 0

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.