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Aug 0003

Early

Backdrop Suplex


grapple 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

80 77

Smilin Steve locks in a tight waistlock, demonstrating technical precision as they arch back and launch Jeffrey Epstein overhead with a textbook backdrop suplex. The heel crashes hard onto the mat, and the crowd roars its approval as Smilin Steve maintains control with flawless grappling fundamentals.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Backdrop Suplex


grapple 100%
73 86

Jeffrey Epstein clinches Smilin Steve from behind with technical precision, expertly hooking both arms under for perfect leverage before snapping backwards with textbook form, driving Smilin Steve overhead and planting shoulders-first into the canvas with a crisp backdrop suplex that draws immediate boos from the crowd as the heel grins wickedly at the early statement.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

grapple -15%
Added by Hurricanrana
80 65

Smilin Steve charges forward with explosive momentum, leaping into a picture-perfect running knee that crashes into Jeffrey Epstein's jaw, sending the villainous competitor staggering backward into the ropes as the crowd erupts in approval of the dynamic strike.


Mid

Dropkick


aerial 125%
aerial -15%
Added by Hammerlock
Mid

Corner Splash


speed 125%
89 65

Smilin Steve launches himself skyward with incredible elevation, his boots connecting perfectly with Jeffrey Epstein's jaw in a picture-perfect dropkick that sends the villain crashing to the canvas. The crowd erupts as Jeffrey Epstein clutches his face in pain, rolling toward the ropes while Smilin Steve kips up to his feet.


Mid

Boston Crab


grapple 125%
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

100 99

Smilin Steve expertly flips Jeffrey Epstein onto their stomach, stepping through and sitting back deep into a textbook Boston Crab as the crowd roars its approval. Jeffrey Epstein writhes in agony, clawing desperately at the canvas while Smilin Steve maintains perfect technical form, wrenching back with precision to maximize the pressure on the lower back and legs.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple +30%
Added by Belly-to-Belly Suplex
Mid

Headbutt


brawl 125%
123 108

Smilin Steve catches Jeffrey Epstein attempting a cheap shot, expertly wrapping both arms around the midsection and demonstrating superior technical skill with a crisp belly-to-belly suplex that plants the villain hard on the canvas. The crowd roars its approval as Smilin Steve maintains control, the perfectly executed grappling maneuver leaving Jeffrey Epstein gasping and clutching their back.

Smilin Steve locks in Happy and You Know It, wrenching back with righteous intensity as Jeffrey Epstein flails desperately, finally tapping frantically. The arena erupts as justice is served, Jeffrey Epstein crumbling in defeat.

Winner Loser
5 1

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.