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Jun 0009

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Punches


brawl 100%
93 100

STICKY GREEN corners Rictus Steve against the ropes and unleashes a vicious flurry of closed-fist punches, forcing the referee to issue warnings as the crowd boos the blatant rule-breaking, with Rictus Steve covering up defensively before slumping to the canvas.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

84 87

STICKY GREEN methodically wrenches Rictus Steve's arm behind their back, applying a textbook hammerlock with technical precision. The crowd boos as STICKY GREEN adds extra torque to the hold, forcing Rictus Steve to grimace and reach desperately for the ropes while STICKY GREEN smirks, maintaining the submission with clinical efficiency.


Early

Backdrop Suplex


grapple 100%
Early

Backdrop Suplex


grapple 100%
grapple -15%
Added by Hurricanrana
93 82

Rictus Steve exploits an opening with clinical precision, wrapping up STICKY GREEN and hoisting them overhead with a textbook backdrop suplex, dropping them spine-first onto the canvas. The technically sound execution draws grudging acknowledgment from the crowd as STICKY GREEN writhes in pain, clutching their back while Rictus Steve sneers arrogantly.


Mid

Dropkick


aerial 125%
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

116 112

Rictus Steve springs off the middle rope with a perfectly executed dropkick, both boots smashing into STICKY GREEN's jaw and sending them crashing backward into the turnbuckles as the crowd voices their displeasure at both competitors with resounding boos.


Mid

Boston Crab


grapple 125%
Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple +30%
Added by Belly-to-Belly Suplex
116 152

STICKY GREEN clutches Rictus Steve around the waist with vicious intent, wrenching them close before expertly arching backward and launching them overhead with a technically sound belly-to-belly suplex. Rictus Steve crashes hard into the canvas as the crowd boos both competitors, while STICKY GREEN smirks at the devastation.


Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

Mid

Boston Crab


grapple 125%
116 121

STICKY GREEN expertly flips Rictus Steve onto his stomach and steps through, securing a textbook Boston Crab with technical precision. The crowd boos as STICKY GREEN sits deep into the hold, wrenching back on Rictus Steve's spine with methodical cruelty while Rictus Steve claws desperately at the mat, trapped in the center of the ring.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

aerial +30%
Added by Frankensteiner
Late

Lariat


brawl 150%
144 150

STICKY GREEN staggers forward and viciously swings their arm like a club, catching Rictus Steve brutally across the throat with a devastating lariat that echoes throughout the arena, sending Rictus Steve crashing hard to the mat as the crowd boos both competitors while STICKY GREEN stands over their fallen opponent with malicious satisfaction.

STICKY GREEN wrenches back on the Full Stop, cranking Rictus Steve's joints at a sickening angle as the arena erupts in boos. Rictus Steve flails desperately, but STICKY GREEN applies even more pressure, forcing a violent tap out that seals the ruthless victory.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.