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Feb 0004

Early

Backdrop Suplex


grapple 100%
Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

80 62

Smilin Steve secures a tight waistlock and executes a textbook backdrop suplex with technical precision, lifting Paco Guerrero Jr smoothly overhead before arching back to plant the heel square on the canvas. The crowd roars in approval as Smilin Steve maintains perfect form throughout the maneuver, demonstrating superior mat wrestling ability early in this contest.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

84 71

Smilin Steve charges across the ring with explosive momentum, leaping into the air as Paco Guerrero Jr turns around, driving a devastating knee directly into the heel's jaw that echoes throughout the arena and sends Paco Guerrero Jr crashing to the mat as the crowd erupts in approval.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Punches


brawl 100%
76 79

Paco Guerrero Jr backs Smilin Steve into the corner and unleashes a flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, each brutal strike snapping Smilin Steve's head back before Paco Guerrero Jr smirks at the jeering audience.


Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

grapple -15%
Added by Hurricanrana
103 61

Smilin Steve springs to the top rope with incredible agility, timing the moment perfectly as Paco Guerrero Jr staggers forward. Launching through the air, Smilin Steve catches the villain's head between their legs and whips backward in a beautiful arc, sending Paco Guerrero Jr crashing headfirst into the canvas with a picture-perfect Frankensteiner that electrifies the crowd into a thunderous ovation.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

brawl -35%
Added by Arm Wringer
Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple +30%
Added by Belly-to-Belly Suplex
73 104

Paco Guerrero Jr locks in a clinch and viciously wrenches Smilin Steve overhead with a textbook belly-to-belly suplex, the technical execution drawing boos as Smilin Steve crashes hard into the canvas. Paco Guerrero Jr smirks at the jeering crowd while Smilin Steve writhes in pain, clutching their lower back.


Mid

Boston Crab


grapple 125%
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

100 91

Smilin Steve expertly flips Paco Guerrero Jr onto their stomach, stepping through and sitting back deep into a textbook Boston Crab as the crowd roars its approval. Paco Guerrero Jr writhes in agony, clawing desperately at the canvas while Smilin Steve maintains perfect technical form, wrenching back with precision to maximize the pressure on the lower back and legs.


Late

Top Rope Splash


aerial 150%
Late

Crossface


brawl 80%
power 35%
aerial 35%

Your opponent's next move loses 35% Grapple and Speed.

126 93

Smilin Steve scales the turnbuckles as the exhausted Paco Guerrero Jr struggles to rise, the crowd roaring in anticipation. Launching skyward with incredible height, Smilin Steve soars through the air and crashes down with a picture-perfect splash, driving every ounce of air from Paco Guerrero Jr's lungs as the arena erupts in thunderous cheers.

Smilin Steve wrenches back on the Happy and You Know It, bending Paco Guerrero Jr at an impossible angle as the crowd roars its approval. The heel's face contorts in agony, hand hovering desperately over the mat before finally slapping it repeatedly in submission. The referee calls for the bell as Smilin Steve releases the hold, justice served.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.