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Apr 0009

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Backdrop Suplex


grapple 100%
93 98

BUN DABLUNT exploits an opening with clinical precision, wrapping up Rictus Steve and hoisting them overhead with a textbook backdrop suplex, dropping them spine-first onto the canvas. The technically sound execution draws grudging acknowledgment from the crowd as Rictus Steve writhes in pain, clutching their back while BUN DABLUNT sneers arrogantly.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Punches


brawl 100%
84 100

BUN DABLUNT unloads a vicious barrage of closed-fist punches to Rictus Steve's jaw, the referee turning a blind eye to the illegal strikes as both competitors favor the same underhanded tactics, drawing boos from the disgusted crowd as Rictus Steve stumbles backward into the ropes.


Early

Backdrop Suplex


grapple 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

93 90

Rictus Steve expertly hooks BUN DABLUNT's arm and lifts with technical precision, bridging back to plant the opponent squarely on their shoulders with a textbook backdrop suplex that draws grudging acknowledgment from the crowd despite both competitors' villainous reputations.


Mid

Dropkick


aerial 125%
Mid

Boston Crab


grapple 125%
116 123

BUN DABLUNT expertly flips Rictus Steve onto his stomach and steps through, securing a textbook Boston Crab with technical precision. The crowd boos as BUN DABLUNT sits deep into the hold, wrenching back on Rictus Steve's spine with methodical cruelty while Rictus Steve claws desperately at the mat, trapped in the center of the ring.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

116 113

Rictus Steve hooks BUN DABLUNT with methodical precision, wrenching the arms tight before violently arching back and slamming BUN DABLUNT overhead with a textbook belly-to-belly suplex. The technical execution draws grudging acknowledgment from the hostile crowd as BUN DABLUNT crashes hard on the canvas, clutching their spine while Rictus Steve smirks at the damage inflicted.


Mid

Boston Crab


grapple 125%
Mid

Headbutt


brawl 125%
116 125

BUN DABLUNT rakes Rictus Steve's eyes to distract the referee, then viciously cracks a brutal headbutt square into Rictus Steve's face, sending him staggering backward into the ropes as the crowd boos both competitors' underhanded tactics.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

116 130

BUN DABLUNT spins violently and crashes a brutal discus clothesline into Rictus Steve's jaw, the sickening impact echoing through the arena as both exhausted competitors stagger. Rictus Steve crumples to the mat in a heap while the crowd boos the vicious strike, BUN DABLUNT sneering down at their fallen opponent.

BUN DABLUNT hoists Rictus Steve into position and drives them down with Rampage, the sickening impact echoing through the arena as Rictus Steve crumples lifelessly to the mat. The crowd boos mercilessly as BUN DABLUNT sneers over the fallen body, claiming a brutal victory in this war between villains.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.