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Jan 0009

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

84 90

BEN DOVER unleashes a vicious barrage of forearm strikes, catching Rictus Steve off-guard with brutal, street-fight intensity. The crowd boos as BEN DOVER backs their opponent into the corner, each strike landing with ruthless precision, leaving Rictus Steve dazed and reeling from the early onslaught.


Early

Crossbody


aerial 100%
Early

Punches


brawl 100%
93 100

BEN DOVER corners Rictus Steve against the ropes and unleashes a vicious flurry of closed-fist punches, forcing the referee to issue warnings as the crowd boos the blatant rule-breaking, with Rictus Steve covering up defensively before slumping to the canvas.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

93 88

Rictus Steve charges forward with malicious intent, leaping explosively to drive a devastating knee strike into BEN DOVER's jaw, the sickening impact echoing through the arena as BEN DOVER crumples to the mat while the crowd rains down boos on both competitors.


Mid

Dropkick


aerial 125%
aerial -15%
Added by Hammerlock
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

102 115

BEN DOVER catches Rictus Steve stumbling backward and launches a vicious boot straight to the jaw, the brutal strike echoing through the arena as Rictus Steve crumples to the mat in a heap, drawing boos from the disgusted crowd witnessing this ruthless display between two despised competitors.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

Mid

Boston Crab


grapple 125%
115 123

BEN DOVER expertly flips Rictus Steve onto his stomach and steps through, securing a textbook Boston Crab with technical precision. The crowd boos as BEN DOVER sits deep into the hold, wrenching back on Rictus Steve's spine with methodical cruelty while Rictus Steve claws desperately at the mat, trapped in the center of the ring.


Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

116 113

Rictus Steve springs up to the second rope and launches backwards, wrapping their legs around BEN DOVER's head with precision timing. The crowd boos as Rictus Steve flips BEN DOVER forward with vicious torque, sending them crashing spine-first onto the canvas. BEN DOVER writhes in pain while Rictus Steve smirks at their devastation.


Late

Top Rope Splash


aerial 150%
aerial +30%
Added by Frankensteiner
Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

167 125

Rictus Steve scales the turnbuckles with exhausted determination, measuring the worn-down BEN DOVER sprawled below. Launching with reckless abandon, Rictus Steve soars through the air, crashing down chest-first across BEN DOVER's torso. The high-risk maneuver connects flush, drawing grudging acknowledgment from the crowd as BEN DOVER convulses from the devastating aerial assault.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

116 130

BEN DOVER spins with vicious intent, their arm extended like a battering ram, and nearly decapitates Rictus Steve with a brutal discus clothesline that echoes throughout the arena. The impact sends Rictus Steve crashing hard to the mat as the crowd boos both competitors, disgusted by the ruthless street-fight tactics on display late in this ugly brawl.

BEN DOVER wrenches back on the Lights Out, torquing Rictus Steve's joints at a sickening angle as the crowd boos both competitors. Rictus Steve fights desperately but finally taps out in agony, and BEN DOVER refuses to release the hold even after the bell, drawing nuclear heat before finally standing over their defeated rival.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.