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Mar 0008

Early

Crossbody


aerial 100%
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

92 87

Rictus Steve launches off the ropes with a soaring crossbody, catching BEEF BIGSWELL completely off-guard and flattening him to the mat with surprising early aggression. The crowd boos both competitors as Rictus Steve quickly scrambles up, smirking at the grounded BEEF BIGSWELL who clutches his chest in frustration.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Crossbody


aerial 100%
92 97

BEEF BIGSWELL scales the turnbuckles with calculated precision, measuring Rictus Steve who's still recovering from the early onslaught. Launching through the air with picture-perfect form, BEEF BIGSWELL crashes down across Rictus Steve's chest with a devastating crossbody, driving all the air from their lungs as both heels hit the canvas hard to a chorus of boos from the disgusted crowd.


Early

Backdrop Suplex


grapple 100%
Early

Kicks


speed 100%
91 100

BEEF BIGSWELL unleashes a lightning-quick barrage of stiff kicks to Rictus Steve's legs and midsection, each strike landing with sharp precision as the fresh heel scrambles to cover up, drawing boos from the crowd who despise both competitors equally as BEEF BIGSWELL backs their opponent into the corner.


Mid

Dropkick


aerial 125%
Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

115 106

Rictus Steve springs off the middle rope with calculated precision, twisting through the air before driving both boots squarely into BEEF BIGSWELL's jaw, sending the rival crashing backward into the corner turnbuckles as the crowd jeers the impressive yet opportunistic aerial assault that leaves BEEF BIGSWELL dazed and slumped against the ropes.


Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

Mid

Dropkick


aerial 125%
115 121

BEEF BIGSWELL springs off the middle rope with a perfectly executed dropkick, both boots smashing into Rictus Steve's jaw and sending them crashing backward into the turnbuckles as the crowd voices their displeasure at both competitors with resounding boos.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

Mid

Corner Splash


speed 125%
speed +15%
Added by Tiger Feint Kick
114 140

BEEF BIGSWELL charges across the ring with explosive quickness, catching Rictus Steve off-guard in the corner and crushing them with a lightning-fast splash that drives the air from their lungs, as the crowd boos both competitors with equal disdain.


Late

DDT


grapple 150%
Late

Super Kick


speed 150%
speed +15%
Added by Tiger Feint Kick
137 165

BEEF BIGSWELL catches Rictus Steve charging in and explosively unloads a devastating Super Kick, the lightning-quick boot cracking flush against the jaw with surgical precision. Rictus Steve crumples to the canvas in a heap as the crowd jeers the opportunistic strike, BEEF BIGSWELL sneering triumphantly over the fallen body.

BEEF BIGSWELL hoists the staggering Rictus Steve onto their shoulders, spinning them around before driving them skull-first into the canvas with a brutal Iron Curtain. The impact echoes through the arena as Rictus Steve crumples lifelessly, and the crowd erupts in disgust as BEEF BIGSWELL arrogantly makes the cover for the three-count.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.