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Oct 0003

Early

Backdrop Suplex


grapple 100%
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

80 82

Tomato Man springs off the ropes with surprising agility, wrapping their legs around Smilin Steve's head and whipping them across the ring with a picture-perfect hurricanrana that draws boos from the crowd as the despised heel uses athletic prowess to ground the fan favorite early in this contest.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

73 65

Smilin Steve springs off the ropes with lightning speed, leaping high to catch Tomato Man's head between their thighs before spinning through the air in a dazzling rotation that sends the villain flipping head-over-heels across the canvas, the crowd erupting in thunderous approval as Tomato Man crashes hard onto their back.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

power -15%
Added by Hurricanrana
80 60

Smilin Steve charges across the ring with explosive momentum, leaping into the air as Tomato Man turns around, driving a devastating knee directly into the heel's jaw that echoes throughout the arena and sends Tomato Man crashing to the mat as the crowd erupts in approval.


Mid

Dropkick


aerial 125%
aerial -15%
Added by Shoulder Tackle
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

89 92

Tomato Man hoists the valiant Smilin Steve high overhead with a devastating Gorilla Press, parading around the ring with mocking arrogance as the crowd erupts in boos, before viciously hurling them down to the canvas with bone-jarring force that echoes throughout the arena.


Mid

Boston Crab


grapple 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

100 105

Tomato Man ascends to the top rope and launches into a picture-perfect diving forearm, crashing into Smilin Steve's jaw with calculated precision. The aerial assault sends the crowd favorite sprawling to the canvas as Tomato Man sneers at the booing audience, clearly pleased with the devastating impact.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple -35%
Added by Diving Forearm
grapple +30%
Added by Belly-to-Belly Suplex
Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

95 87

Smilin Steve catches Tomato Man attempting a cheap shot, expertly wrapping both arms around the midsection and demonstrating superior technical skill with a crisp belly-to-belly suplex that plants the villain hard on the canvas. The crowd roars its approval as Smilin Steve maintains control, the perfectly executed grappling maneuver leaving Tomato Man gasping and clutching their back.


Late

Top Rope Splash


aerial 150%
Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

aerial +30%
Added by Frankensteiner
122 146

Tomato Man scales the turnbuckle as the exhausted Smilin Steve lies vulnerable, launching into a breathtaking Shooting Star Press that defies gravity before crashing down with pinpoint precision, the arena erupting in boos as the heel's athletic prowess devastates the beloved hero.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

aerial +50%
Added by Diving Headbutt
Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

aerial +45%
Added by Shooting Star Press
142 155

Tomato Man scales the turnbuckles with deliberate arrogance, soaking in the crowd's hatred as the exhausted Smilin Steve lies helpless below. Launching himself recklessly from the top rope, Tomato Man crashes down skull-first into Smilin Steve's chest with a devastating diving headbutt, drawing boos as both wrestlers writhe in pain from the high-risk maneuver.

Tomato Man scales to the top rope as the battered Smilin Steve struggles to stand, and with a vicious sneer launches into BOOOO!!!, crashing down with devastating precision that leaves Smilin Steve motionless on the canvas as the crowd erupts in furious boos at the heartless finish.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.