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Jan 0008

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Punches


brawl 100%
91 100

STICKY GREEN unloads a vicious barrage of closed-fist punches to Rictus Steve's jaw, the referee turning a blind eye to the illegal strikes as both competitors favor the same underhanded tactics, drawing boos from the disgusted crowd as Rictus Steve stumbles backward into the ropes.


Early

Crossbody


aerial 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

91 86

Rictus Steve scales the turnbuckle and launches into a picture-perfect crossbody, crashing down onto STICKY GREEN with precision timing as the crowd boos the aerial display. STICKY GREEN crumples to the mat under the impact, gasping for air while Rictus Steve quickly rolls through and poses arrogantly over the fallen opponent.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

aerial -15%
Added by Hammerlock
Early

Backdrop Suplex


grapple 100%
68 95

STICKY GREEN smoothly transitions behind Rictus Steve, locking in a textbook waistlock before methodically bridging backward with technical precision. The crowd jeers as STICKY GREEN demonstrates pure grappling mastery, driving Rictus Steve's shoulders into the canvas with a perfectly executed suplex that showcases superior mat wrestling fundamentals.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

Mid

Boston Crab


grapple 125%
grapple -15%
Added by Hurricanrana
114 105

Rictus Steve clutches STICKY GREEN around the waist with vicious intent, wrenching them close before expertly arching backward and launching them overhead with a technically sound belly-to-belly suplex. STICKY GREEN crashes hard into the canvas as the crowd boos both competitors, while Rictus Steve smirks at the devastation.


Mid

Boston Crab


grapple 125%
Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple +30%
Added by Belly-to-Belly Suplex
114 150

STICKY GREEN clutches Rictus Steve around the waist with vicious intent, wrenching them close before expertly arching backward and launching them overhead with a technically sound belly-to-belly suplex. Rictus Steve crashes hard into the canvas as the crowd boos both competitors, while STICKY GREEN smirks at the devastation.


Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

114 109

Rictus Steve scales the turnbuckle with calculated precision, timing STICKY GREEN's groggy approach perfectly before launching into a picture-perfect Frankensteiner that sends STICKY GREEN violently flipping across the canvas, their head and neck absorbing the brutal impact as the crowd boos both competitors with equal disdain.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

aerial +30%
Added by Frankensteiner
Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple +60%
Added by Dragon Suplex
141 181

STICKY GREEN hooks both arms behind Rictus Steve's exhausted frame, bridging back with textbook precision to execute a picture-perfect Dragon Suplex that plants the depleted opponent square on their neck and shoulders, the technically flawless pin drawing grudging appreciation from the crowd despite both competitors' villainous reputations.


Late

DDT


grapple 150%
Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

137 119

Rictus Steve catches the exhausted STICKY GREEN in a front facelock, methodically positioning him with technical precision before dropping straight down, spiking his skull into the canvas with a textbook DDT that echoes through the arena as the crowd boos both competitors.


Late

Top Rope Splash


aerial 150%
Late

DDT


grapple 150%
137 143

STICKY GREEN catches the exhausted Rictus Steve in a front facelock, methodically positioning him with technical precision before dropping straight down, spiking his skull into the canvas with a textbook DDT that echoes through the arena as the crowd boos both competitors.

STICKY GREEN wrenches back on the Full Stop, torquing Rictus Steve's joints at a sickening angle as the crowd boos both competitors. Rictus Steve fights desperately but finally taps out in agony, and STICKY GREEN refuses to release the hold even after the bell, drawing nuclear heat before finally standing over their defeated rival.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.