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Mar 0007

Early

Backdrop Suplex


grapple 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

85 78

"Forever" Young locks in a textbook waistlock, displaying technical precision as Ye Olden Pigu struggles to escape. With perfect form, "Forever" Young bridges back and launches the heel overhead with a crisp backdrop suplex, spiking Ye Olden Pigu's shoulders into the canvas. The crowd roars its approval as "Forever" Young maintains control early in this contest.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

grapple +20%
Added by Sleeper Slam
Early

Backdrop Suplex


grapple 100%
101 87

"Forever" Young catches Ye Olden Pigu trying to retreat and locks in a tight sleeper hold, the crowd roaring its approval as the cowardly heel flails desperately. Using impressive power, "Forever" Young lifts Ye Olden Pigu high into the air while maintaining the choke, then drives them down hard with a devastating slam that echoes through the arena, leaving Ye Olden Pigu gasping on the mat.


Early

Body Slam


power 100%
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

84 86

Ye Olden Pigu charges across the ring with malicious intent, lowering their shoulder and driving it brutally into "Forever" Young's chest, sending the fan favorite crashing hard to the mat as the crowd erupts in boos at the vicious, over-powered assault that leaves "Forever" Young gasping for air.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed -15%
Added by Shoulder Tackle
Mid

Boston Crab


grapple 125%
92 109

Ye Olden Pigu methodically traps "Forever" Young's legs, flipping them over with cruel precision into a textbook Boston Crab, leaning back with technical malice as the crowd boos the submission hold. "Forever" Young grimaces in agony, clawing desperately toward the ropes while Ye Olden Pigu wrenches the hold deeper, displaying masterful grappling control that has the face competitor trapped center-ring.


Mid

Power Slam


power 125%
Mid

Power Slam


power 125%
105 120

Ye Olden Pigu catches "Forever" Young charging in and hoists him up with a sneer, holding him high overhead to taunt the booing crowd before driving him brutally into the canvas with a devastating power slam that shakes the ring, leaving "Forever" Young clutching his back in agony.


Mid

Boston Crab


grapple 125%
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

106 110

Ye Olden Pigu hoists "Forever" Young high overhead with a devastating gorilla press, parading around the ring with smug arrogance as the crowd boos mercilessly. The heel holds the face aloft for several seconds, showcasing raw dominance before brutally slamming him down with earth-shaking force that reverberates throughout the arena.


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

power +50%
Added by Spinebuster
Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

147 109

"Forever" Young catches the charging Ye Olden Pigu, hoisting them high before driving them spine-first into the canvas with devastating force that shakes the ring. The crowd erupts as Ye Olden Pigu writhes in agony, clutching their back while "Forever" Young rises to their feet, feeding off the thunderous ovation.


Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

grapple +50%
Added by Fisherman Suplex
Late

Vertical Suplex


power 150%
149 144

"Forever" Young hooks Ye Olden Pigu's leg with technical precision, lifting the exhausted heel perfectly vertical before bridging back into a picture-perfect Fisherman Suplex. The crowd roars as the referee counts, Ye Olden Pigu's shoulders pinned flat to the mat, the textbook execution leaving no room for escape.


Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

speed +15%
Added by Tiger Feint Kick
Late

Powerbomb


power 130%

Your next move gains +60% Power.

139 125

"Forever" Young seizes the exhausted Ye Olden Pigu, expertly hooking both arms over their knees before sitting back and wrenching the spine in a textbook Camel Clutch. The crowd roars as "Forever" Young applies steady, technical pressure, forcing Ye Olden Pigu to cry out in agony while the referee checks for submission.

"Forever" Young hoists the struggling Ye Olden Pigu high overhead, the crowd roaring as Fountain of Youth comes crashing down with thunderous impact. Ye Olden Pigu crumples to the mat, motionless, as "Forever" Young hooks the leg for the decisive three-count victory.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.