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Jan 0010

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Punches


brawl 100%
87 53

"Forever" Young locks in a textbook collar-and-elbow tie-up, smoothly transitioning into a front facelock before snapping WHITE MEAT overhead with a crisp vertical suplex that demonstrates pure technical prowess, drawing respectful applause from the capacity crowd as both competitors show mutual respect in this early exchange.


Early

Body Slam


power 100%
Early

Backdrop Suplex


grapple 100%
87 100

WHITE MEAT locks in a textbook waistlock and executes a picture-perfect backdrop suplex, lifting "Forever" Young up and over with technical precision before planting them flat on the mat. The crowd applauds the clean execution as both competitors show mutual respect in this early exchange of pure wrestling skill.


Early

Backdrop Suplex


grapple 100%
Early

Crossbody


aerial 100%
87 84

"Forever" Young locks in a textbook waistlock and executes a picture-perfect backdrop suplex, lifting WHITE MEAT up and over with technical precision before planting them flat on the mat. The crowd applauds the clean execution as both competitors show mutual respect in this early exchange of pure wrestling skill.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Dropkick


aerial 125%
100 105

WHITE MEAT launches into a picture-perfect springboard dropkick, soaring through the air with incredible height before both boots connect flush with "Forever" Young's chest, sending them crashing hard to the canvas as the crowd erupts in appreciation of the athletic display.


Mid

Power Slam


power 125%
Mid

Corner Splash


speed 125%
109 110

WHITE MEAT explodes across the ring with lightning speed, catching "Forever" Young off-guard in the corner as the crowd roars in appreciation. The devastating splash connects flush, crushing "Forever" Young against the turnbuckles as WHITE MEAT shows no hesitation in this competitive clash between two fan favorites.


Mid

Boston Crab


grapple 125%
Mid

Headbutt


brawl 125%
109 66

"Forever" Young expertly hooks WHITE MEAT's legs and flips him onto his stomach, stepping through with technical precision to apply the Boston Crab. The crowd applauds the textbook execution as "Forever" Young sits back deep, arching WHITE MEAT's spine while maintaining perfect grappling fundamentals in the center of the ring.


Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

speed +5%
Added by Snap Suplex
Late

Lariat


brawl 150%
135 80

"Forever" Young expertly hooks WHITE MEAT's arms over their knees, sitting back deep to apply the technical Camel Clutch. The exhausted WHITE MEAT grimaces in agony as "Forever" Young wrenches back with precise leverage, the crowd rising in appreciation of the textbook submission hold as WHITE MEAT's face contorts in pain.


Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

grapple +50%
Added by Fisherman Suplex
Late

Top Rope Splash


aerial 150%
aerial -35%
Added by Camel Clutch
152 97

"Forever" Young hooks WHITE MEAT's leg with technical precision, bridging flawlessly into a picture-perfect Fisherman Suplex that draws appreciative roars from the crowd. The crisp execution and seamless bridge demonstrate "Forever" Young's superior grappling prowess in this hard-fought contest.

"Forever" Young hoists WHITE MEAT onto their shoulders, the crowd rising in anticipation as they spin and drive them down with Fountain of Youth, the ring shaking from impact. WHITE MEAT lies motionless as the referee counts three, and "Forever" Young stands victorious while the arena erupts in respectful applause for both competitors.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.