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Nov 0007

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Crossbody


aerial 100%
86 90

GIANT LIAR launches off the ropes with a picture-perfect crossbody, catching "Forever" Young completely off-guard and driving him hard into the canvas. The crowd boos loudly as the cowardly heel takes advantage of "Forever" Young's early match focus, crashing down with full aerial impact and immediately hooking the leg for a cover attempt.


Early

Backdrop Suplex


grapple 100%
Early

Body Slam


power 100%
85 80

"Forever" Young locks in a tight waistlock, demonstrating technical precision as they arch back and launch GIANT LIAR overhead with a textbook backdrop suplex. The heel crashes hard onto the mat, and the crowd roars its approval as "Forever" Young maintains control with flawless grappling fundamentals.


Early

Body Slam


power 100%
Early

Kicks


speed 100%
86 12

"Forever" Young catches the opportunistic GIANT LIAR attempting a cheap shot, hoisting the heel effortlessly into the air before driving them down with a thunderous body slam that shakes the ring. The crowd erupts as GIANT LIAR arches their back in pain, the devastating impact leaving them gasping on the mat while "Forever" Young stands tall.


Mid

Power Slam


power 125%
Mid

Boston Crab


grapple 125%
108 124

GIANT LIAR wrenches back on the Boston Crab with technical precision, grinding "Forever" Young's spine at a brutal angle while the crowd boos mercilessly. The heel ignores the referee's position checks, applying extra torque and sitting deeper to maximize "Forever" Young's suffering, drawing anguished groans from the trapped babyface.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Corner Splash


speed 125%
99 15

"Forever" Young hoists GIANT LIAR high overhead in a devastating gorilla press, the crowd roaring its approval as the face showcases raw power. "Forever" Young holds the struggling heel aloft for several seconds before slamming GIANT LIAR thunderously to the mat, the impact reverberating throughout the arena as GIANT LIAR writhes in pain.


Mid

Boston Crab


grapple 125%
Mid

Power Slam


power 125%
106 100

"Forever" Young methodically turns over GIANT LIAR, stepping through and sitting back deep into a textbook Boston Crab. The technical precision forces the heel to claw desperately at the canvas as "Forever" Young leans back further, applying relentless pressure to the lower back. The crowd roars its approval as GIANT LIAR grimaces in agony, trapped in the masterfully applied submission hold.


Late

DDT


grapple 150%
Late

Super Kick


speed 150%
128 18

"Forever" Young locks in the front facelock with technical precision, plants their feet, and drops backward, driving GIANT LIAR's skull into the canvas with a picture-perfect DDT that sends the crowd into a frenzy as the heel crumples to the mat.

"Forever" Young hoists the despised GIANT LIAR high overhead, the crowd roaring in approval as they deliver the devastating Fountain of Youth, driving the villain spine-first into the canvas with thunderous force—GIANT LIAR crumples motionless as the arena explodes in celebration.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.