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Nov 0012

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Backdrop Suplex


grapple 100%
92 100

GIANT LIAR locks in a technically precise waistlock, wrenching "Forever" Young off balance before executing a textbook backdrop suplex that sends the fan favorite crashing to the canvas. The heel smirks at the booing crowd while maintaining wrist control, demonstrating superior grappling fundamentals as "Forever" Young grimaces from the impact.


Early

Body Slam


power 100%
Early

Kicks


speed 100%
92 28

"Forever" Young hoists the protesting GIANT LIAR high into the air with raw power, holding them aloft for a moment as the crowd roars its approval, before driving them hard into the canvas with a thunderous body slam that shakes the ring and leaves GIANT LIAR arching their back in pain.


Early

Backdrop Suplex


grapple 100%
Early

Body Slam


power 100%
92 87

"Forever" Young locks in a tight waistlock, demonstrating technical precision as they arch back and launch GIANT LIAR overhead with a textbook backdrop suplex. The heel crashes hard onto the mat, and the crowd roars its approval as "Forever" Young maintains control with flawless grappling fundamentals.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Corner Splash


speed 125%
106 35

"Forever" Young hoists GIANT LIAR high overhead with raw, devastating power, military pressing the squirming heel above their head as the crowd roars its approval. The face flexes momentarily, showcasing their incredible strength before violently slamming GIANT LIAR down to the canvas with thunderous impact that shakes the ring.


Mid

Power Slam


power 125%
Mid

Boston Crab


grapple 125%
115 125

GIANT LIAR wrenches back on the Boston Crab with technical precision, grinding "Forever" Young's spine at a brutal angle while the crowd boos mercilessly. The heel ignores the referee's position checks, applying extra torque and sitting deeper to maximize "Forever" Young's suffering, drawing anguished groans from the trapped babyface.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Power Slam


power 125%
114 109

"Forever" Young fakes a dive through the ropes then snaps back with lightning-quick precision, swinging both legs through and catching GIANT LIAR flush across the jaw with the tiger feint kick! The crowd roars as GIANT LIAR stumbles backward, clutching their face, while "Forever" Young lands gracefully and soaks in the cheers, having caught the villain completely off-guard with the deceptive strike.


Late

DDT


grapple 150%
Late

Super Kick


speed 150%
138 42

"Forever" Young locks in the front facelock with technical precision, plants their feet, and drops backward, driving GIANT LIAR's skull into the canvas with a picture-perfect DDT that sends the crowd into a frenzy as the heel crumples to the mat.

"Forever" Young hoists the struggling GIANT LIAR high overhead, the crowd roaring as Fountain of Youth comes crashing down with thunderous impact. GIANT LIAR crumples to the mat, motionless, as "Forever" Young hooks the leg for the decisive three-count victory.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.