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Jan 0007

Early

Body Slam


power 100%
Early

Kicks


speed 100%
84 90

Pigu de Pollo unleashes a lightning-quick barrage of stiff kicks to "Forever" Young's legs and midsection, drawing immediate boos from the crowd as the rapid-fire strikes blur together, catching the fan favorite off-guard and buckling their knees before a final swift kick to the ribs sends "Forever" Young stumbling backward.


Early

Backdrop Suplex


grapple 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

85 84

"Forever" Young secures a tight waistlock and executes a textbook backdrop suplex with technical precision, lifting Pigu de Pollo smoothly overhead before arching back to plant the heel square on the canvas. The crowd roars in approval as "Forever" Young maintains perfect form throughout the maneuver, demonstrating superior mat wrestling ability early in this contest.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

grapple -15%
Added by Forearm Strikes
grapple +20%
Added by Sleeper Slam
Early

Punches


brawl 100%
89 93

Pigu de Pollo backs "Forever" Young into the corner and unleashes a vicious barrage of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, pummeling the fan-favorite with ruthless street-fight brutality until "Forever" Young slumps against the turnbuckles.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

104 103

"Forever" Young fakes a kick through the ropes, causing Pigu de Pollo to flinch backward, then springs up and delivers a lightning-quick boot to the side of the head as the crowd roars its approval, sending Pigu de Pollo stumbling along the ropes in a dazed state.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

power -35%
Added by Spinning Heel Kick
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

67 107

Pigu de Pollo catches "Forever" Young charging in and viciously drives a boot straight into their jaw, the brutal strike echoing through the arena as "Forever" Young crumples to the mat. The crowd erupts in boos as Pigu de Pollo sneers, standing over their fallen opponent with ruthless satisfaction.


Mid

Power Slam


power 125%
Mid

Corner Splash


speed 125%
105 113

Pigu de Pollo whips "Forever" Young hard into the turnbuckles and immediately charges across the ring with blinding speed, crushing "Forever" Young with a devastating corner splash that drives all the air from the hero's lungs as the crowd erupts in boos at the ruthless attack.


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

105 113

Pigu de Pollo ducks "Forever" Young's exhausted swing and spins with blinding speed, cracking a vicious rolling elbow across "Forever" Young's jaw that echoes throughout the arena as the crowd erupts in boos, dropping the fan favorite hard to the canvas.

Pigu de Pollo catches "Forever" Young staggering and unloads with the Pigu Buster, a vicious strike that drops "Forever" Young like a stone. The arena erupts in boos as the referee counts three, Pigu de Pollo standing over the fallen hero with a sneer.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.