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Nov 0009

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Crossbody


aerial 100%
87 90

BIG MAGIC springs off the ropes with incredible height, launching into a picture-perfect crossbody that catches "Forever" Young flush across the chest, driving both competitors to the mat as the capacity crowd roars in appreciation of the high-flying athleticism on display.


Early

Body Slam


power 100%
Early

Backdrop Suplex


grapple 100%
87 100

BIG MAGIC locks in a textbook waistlock and executes a picture-perfect backdrop suplex, lifting "Forever" Young up and over with technical precision before planting them flat on the mat. The crowd applauds the clean execution as both competitors show mutual respect in this early exchange of pure wrestling skill.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

87 90

BIG MAGIC smoothly transitions behind "Forever" Young and applies a textbook hammerlock, wrenching the arm with technical precision. The crowd appreciates the pure wrestling fundamentals as BIG MAGIC controls the hold, forcing "Forever" Young to grimace and search for an escape while BIG MAGIC maintains the leverage advantage.


Mid

Power Slam


power 125%
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

109 18

"Forever" Young hoists BIG MAGIC onto their shoulder with impressive strength, pausing briefly to showcase their power before driving them hard into the canvas with a thunderous slam that shakes the ring, drawing an appreciative roar from the crowd who respect both competitors' athleticism as BIG MAGIC arches their back in pain.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

power -35%
Added by Spinning Heel Kick
Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

70 118

BIG MAGIC leaps onto "Forever" Young's shoulders with incredible athleticism, wrapping their legs tight before rotating backward in a picture-perfect Frankensteiner that sends "Forever" Young flipping head-over-heels across the canvas. The crowd erupts as BIG MAGIC demonstrates their high-flying prowess, while "Forever" Young writhes on the mat clutching their neck.


Mid

Boston Crab


grapple 125%
Mid

Dropkick


aerial 125%
aerial +30%
Added by Frankensteiner
aerial -35%
Added by Gorilla Press
109 108

"Forever" Young skillfully captures BIG MAGIC's legs, stepping through with technical precision before sitting back into a textbook Boston Crab, the crowd applauding the beautiful execution as BIG MAGIC grimaces in pain, desperately clawing toward the ropes while "Forever" Young maintains perfect form and control.


Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

grapple +50%
Added by Fisherman Suplex
Late

Top Rope Splash


aerial 150%
152 135

"Forever" Young hooks BIG MAGIC's leg with precision, bridging back in a picture-perfect fisherman suplex that plants the exhausted competitor on the canvas, holding the pin attempt as the crowd roars in appreciation of the technical mastery on display.


Late

DDT


grapple 150%
Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

131 125

"Forever" Young hooks BIG MAGIC's head with technical precision, wrenching the arm tight before dropping down and spiking BIG MAGIC's skull into the canvas with a textbook DDT that draws an appreciative roar from the crowd for the picture-perfect execution.


Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

speed +5%
Added by Snap Suplex
Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

135 117

"Forever" Young methodically hooks BIG MAGIC's arms over their knees and sits back deep, applying technical precision to the Camel Clutch as the exhausted BIG MAGIC grimaces in pain. The crowd rises to their feet, torn between respect for both competitors as "Forever" Young wrenches back with practiced leverage, forcing BIG MAGIC to cry out before finally tapping out.

"Forever" Young hoists BIG MAGIC onto their shoulders, the crowd rising to their feet in anticipation. With a mighty roar, "Forever" Young drives BIG MAGIC down with Fountain of Youth, the impact shaking the ring as the arena erupts in thunderous applause for both competitors.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.