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Mar 0014

Early

Body Slam


power 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

92 90

"Forever" Young catches SUPERSTUD in a collar-and-elbow tie-up, showcasing superior strength as they hoist their opponent high overhead before driving them down hard into the canvas with a thunderous body slam that echoes throughout the arena, drawing appreciative cheers from the crowd as both competitors display their power early in this evenly-matched contest.


Early

Backdrop Suplex


grapple 100%
grapple -15%
Added by Forearm Strikes
Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

78 92

SUPERSTUD smoothly hooks "Forever" Young's head and arm, displaying excellent technical precision as they snap their hips and lift "Forever" Young cleanly off the canvas. The crowd applauds the textbook execution as SUPERSTUD bridges through the suplex with technical excellence, dropping "Forever" Young firmly on their back before floating over into a pin attempt, showcasing the mutual respect in this competitive opening exchange.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Punches


brawl 100%
92 100

SUPERSTUD unloads a rapid flurry of stiff punches to "Forever" Young's jaw, each strike echoing through the arena as the crowd roars in appreciation of the technical striking display. "Forever" Young staggers backward into the ropes, respecting the competitor's clean aggression.


Mid

Boston Crab


grapple 125%
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
115 114

"Forever" Young methodically turns SUPERSTUD over and sits back deep into a textbook Boston Crab, applying precise pressure to the lower back. The technical mastery draws respectful applause as SUPERSTUD grimaces in pain, clawing toward the ropes while "Forever" Young maintains perfect positioning and leverage.


Mid

Power Slam


power 125%
power -35%
Added by Spinning Heel Kick
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

83 115

SUPERSTUD plants their foot and unleashes a thunderous big boot that catches "Forever" Young square in the jaw, the brawling strike echoing throughout the arena as "Forever" Young crashes to the mat. The capacity crowd roars in appreciation for the hard-hitting offense between two fan favorites, both warriors showing respect while refusing to back down.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Headbutt


brawl 125%
106 125

SUPERSTUD pulls back and cracks "Forever" Young with a thunderous headbutt, the sickening impact echoing through the arena as "Forever" Young staggers backward, dazed. The crowd gasps at the desperation move, respecting the raw intensity both competitors are showing in this hard-fought contest.


Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

speed +5%
Added by Snap Suplex
Late

Lariat


brawl 150%
142 150

SUPERSTUD charges across the ring with desperate intensity, swinging their arm with raw, unbridled force that catches "Forever" Young flush across the chest, turning them inside out with a thunderous lariat that echoes throughout the arena as the capacity crowd erupts in appreciation for the hard-hitting, no-nonsense strike that leaves "Forever" Young flat on their back.

SUPERSTUD measures "Forever" Young and unleashes Singularity with devastating precision, the strike connecting flush as "Forever" Young crumples to the canvas. The crowd erupts in appreciation for both competitors as the referee counts three.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.