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Dec 0014

Early

Backdrop Suplex


grapple 100%
Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

92 92

SUPERSTUD locks in a textbook waistlock and executes a picture-perfect backdrop suplex, lifting "Forever" Young up and over with technical precision before planting them flat on the mat. The crowd applauds the clean execution as both competitors show mutual respect in this early exchange of pure wrestling skill.


Early

Body Slam


power 100%
Early

Punches


brawl 100%
92 100

SUPERSTUD fires off a sharp combination of punches that catch "Forever" Young flush on the jaw, staggering the competitor backward into the ropes as the capacity crowd roars in appreciation of the clean striking exchange, with "Forever" Young shaking off the cobwebs while acknowledging the solid shots.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

92 90

"Forever" Young wraps their arms around SUPERSTUD's neck from behind, cinching in a sleeper hold before lifting them up and driving them down with authority to the mat. The crowd applauds the display of power and technique as SUPERSTUD hits hard, momentarily stunned by the impactful slam as "Forever" Young rises to their feet, acknowledging the respectful competition.


Mid

Power Slam


power 125%
Mid

Headbutt


brawl 125%
115 125

SUPERSTUD pulls back and cracks "Forever" Young with a thunderous headbutt, the sickening impact echoing through the arena as "Forever" Young staggers backward, dazed. The crowd gasps at the desperation move, respecting the raw intensity both competitors are showing in this hard-fought contest.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
114 114

SUPERSTUD fakes a dive through the ropes but catches himself, lightning-quick reflexes allowing him to swing back and drive both boots into "Forever" Young's jaw with the Tiger Feint Kick, the innovative strike catching his opponent completely off-guard as the crowd roars in appreciation of the slick maneuver, "Forever" Young stumbling backward clutching his face.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

power -35%
Added by Spinning Heel Kick
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

74 115

SUPERSTUD catches "Forever" Young charging in and plants their boot squarely into their opponent's jaw with a thunderous big boot, the crowd roaring in appreciation as "Forever" Young crashes hard to the mat, momentarily dazed from the stiff strike.


Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

speed -35%
Added by Big Boot
speed +15%
Added by Tiger Feint Kick
Late

Lariat


brawl 150%
119 150

SUPERSTUD charges across the ring with desperate intensity, swinging their arm with raw, unbridled force that catches "Forever" Young flush across the chest, turning them inside out with a thunderous lariat that echoes throughout the arena as the capacity crowd erupts in appreciation for the hard-hitting, no-nonsense strike that leaves "Forever" Young flat on their back.


Late

DDT


grapple 150%
Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +5%
Added by Snap Suplex
138 124

"Forever" Young hooks SUPERSTUD's head with technical precision, wrenching the arm tight before dropping down and spiking SUPERSTUD's skull into the canvas with a textbook DDT that draws an appreciative roar from the crowd for the picture-perfect execution.


Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

115 125

SUPERSTUD loads up and fires a thunderous haymaker that catches "Forever" Young flush on the jaw, the sickening thud echoing through the arena as "Forever" Young crumples to the canvas, and the crowd roars in appreciation for the raw, gritty strike despite both warriors earning their respect tonight.

SUPERSTUD measures "Forever" Young and unleashes Singularity with devastating precision, the strike connecting flush as "Forever" Young crumples to the canvas. The crowd erupts in appreciation for both competitors as the referee counts three.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.