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Apr 0009

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Backdrop Suplex


grapple 100%
87 100

GIANT LIAR locks in a technically precise waistlock, wrenching "Forever" Young off balance before executing a textbook backdrop suplex that sends the fan favorite crashing to the canvas. The heel smirks at the booing crowd while maintaining wrist control, demonstrating superior grappling fundamentals as "Forever" Young grimaces from the impact.


Early

Backdrop Suplex


grapple 100%
Early

Kicks


speed 100%
87 12

"Forever" Young secures a tight waistlock and executes a textbook backdrop suplex with technical precision, lifting GIANT LIAR smoothly overhead before arching back to plant the heel square on the canvas. The crowd roars in approval as "Forever" Young maintains perfect form throughout the maneuver, demonstrating superior mat wrestling ability early in this contest.


Early

Body Slam


power 100%
Early

Body Slam


power 100%
87 87

GIANT LIAR catches the opportunistic "Forever" Young attempting a cheap shot, hoisting the heel effortlessly into the air before driving them down with a thunderous body slam that shakes the ring. The crowd erupts as "Forever" Young arches their back in pain, the devastating impact leaving them gasping on the mat while GIANT LIAR stands tall.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed +5%
Added by Snap Suplex
Mid

Power Slam


power 125%
113 109

"Forever" Young fakes a kick through the ropes, causing GIANT LIAR to flinch backward, then springs up and delivers a lightning-quick boot to the side of the head as the crowd roars its approval, sending GIANT LIAR stumbling along the ropes in a dazed state.


Mid

Power Slam


power 125%
Mid

Boston Crab


grapple 125%
109 125

GIANT LIAR methodically traps "Forever" Young's legs, flipping them over with cruel precision into a textbook Boston Crab, leaning back with technical malice as the crowd boos the submission hold. "Forever" Young grimaces in agony, clawing desperately toward the ropes while GIANT LIAR wrenches the hold deeper, displaying masterful grappling control that has the face competitor trapped center-ring.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Dropkick


aerial 125%
100 113

GIANT LIAR springs off the middle rope with stunning elevation, rotating perfectly in mid-air before driving both boots squarely into "Forever" Young's jaw, sending the fan favorite crashing hard to the canvas as the crowd erupts in disapproving boos at the heel's precise aerial assault.


Late

DDT


grapple 150%
Late

Top Rope Splash


aerial 150%
aerial -35%
Added by Gorilla Press
131 103

"Forever" Young clutches GIANT LIAR's head with technical precision, trapping the exhausted heel in a textbook front facelock before driving straight down, spiking GIANT LIAR's skull into the canvas with a perfectly executed DDT as the crowd roars its approval for the heroic maneuver.


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

Late

Vertical Suplex


power 150%
109 131

GIANT LIAR hoists the exhausted "Forever" Young high overhead, holding him suspended for an agonizing eternity as the crowd boos mercilessly, then drives him down with brutal force into the canvas with a devastating vertical suplex that shakes the entire ring.


Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

grapple +50%
Added by Fisherman Suplex
Late

Super Kick


speed 150%
152 18

"Forever" Young hooks GIANT LIAR's leg with technical precision, bridging back into a picture-perfect fisherman suplex that plants the villain's shoulders flush against the canvas. The exhausted crowd erupts as the referee slides into position for the pin attempt, "Forever" Young's bridge holding firm despite the late-match fatigue.

"Forever" Young and GIANT LIAR collide mid-ring with simultaneous attempts, the impact sending both crashing to the canvas in a tangled heap. Neither moves as the referee counts, the arena frozen in stunned silence watching two warriors down and motionless.

Draw Draw
4 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.