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Nov 0008

Early

Backdrop Suplex


grapple 100%
Early

Backdrop Suplex


grapple 100%
87 100

GIANT LIAR clinches "Forever" Young from behind with technical precision, expertly hooking both arms under for perfect leverage before snapping backwards with textbook form, driving "Forever" Young overhead and planting shoulders-first into the canvas with a crisp backdrop suplex that draws immediate boos from the crowd as the heel grins wickedly at the early statement.


Early

Body Slam


power 100%
Early

Kicks


speed 100%
87 12

"Forever" Young hoists the protesting GIANT LIAR high overhead with raw power, holding them aloft as the crowd roars its approval, before driving them down hard into the canvas with a thunderous body slam that shakes the ring and leaves the heel writhing in pain.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Body Slam


power 100%
87 87

GIANT LIAR catches "Forever" Young off-guard with a crisp collar-and-elbow tie-up, smoothly transitioning into a textbook snap suplex that sends the heel crashing onto the mat with technical precision. The crowd roars in approval as GIANT LIAR floats over for a quick cover, showing early control of this contest.


Mid

Power Slam


power 125%
Mid

Dropkick


aerial 125%
109 113

GIANT LIAR springs off the middle rope with stunning elevation, rotating perfectly in mid-air before driving both boots squarely into "Forever" Young's jaw, sending the fan favorite crashing hard to the canvas as the crowd erupts in disapproving boos at the heel's precise aerial assault.


Mid

Boston Crab


grapple 125%
Mid

Boston Crab


grapple 125%
109 125

GIANT LIAR methodically wrenches back on the Boston Crab, applying textbook technical pressure as "Forever" Young claws desperately toward the ropes. The heel leans back with surgical precision, sitting deep to maximize the torque on "Forever" Young's spine while the crowd rallies behind the suffering babyface. GIANT LIAR smirks at the anguished cries, maintaining perfect form on the submission hold.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Corner Splash


speed 125%
100 15

"Forever" Young hoists the struggling GIANT LIAR high overhead in a devastating gorilla press, holding the heel aloft with raw power as the crowd roars its approval. With GIANT LIAR helplessly suspended above, "Forever" Young military presses once, twice, showcasing incredible strength before launching the villain crashing down to the canvas, where GIANT LIAR writhes in pain from the thunderous impact.


Late

DDT


grapple 150%
Late

Top Rope Splash


aerial 150%
aerial -35%
Added by Gorilla Press
131 103

"Forever" Young catches the exhausted GIANT LIAR in a front facelock, expertly positioning for the classic DDT. With technical precision honed through years of training, "Forever" Young drops straight down, spiking GIANT LIAR's skull into the canvas with devastating impact. The arena erupts as GIANT LIAR crumples to the mat, and "Forever" Young immediately covers for what could be the finish.


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

Late

DDT


grapple 150%
109 150

GIANT LIAR clutches the exhausted "Forever" Young's head, wrenching it into position with calculated malice before dropping backward with a technically precise DDT that spikes the fan favorite's skull into the canvas, drawing venomous boos as GIANT LIAR smirks at the devastated crowd.


Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

speed +5%
Added by Snap Suplex
Late

Vertical Suplex


power 150%
135 131

"Forever" Young seizes the exhausted GIANT LIAR, expertly hooking both arms over their knees before sitting back and wrenching the spine in a textbook Camel Clutch. The crowd roars as "Forever" Young applies steady, technical pressure, forcing GIANT LIAR to cry out in agony while the referee checks for submission.

"Forever" Young and GIANT LIAR collide mid-ring with simultaneous attempts, the impact sending both crashing to the canvas in a tangled heap. Neither moves as the referee counts, the arena frozen in stunned silence watching two warriors down and motionless.

Draw Draw
4 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.